I just noticed something very horrible. Those walls are 128 inches high. That's roughly 10 feet. I could easily cut them down to 7 or 8 feet for the inside view. That might make a huge difference. If not, I'll probably try fading them in or out based on the wall normal and camera normal. So the view will end up looking like the old-school game, Immortal. Good view, I think.
Quote:It is relevant only in that it tends to give me a hard time when view angle changes very often. |
As far as I know, there are only three choices. Camera-relative, character-relative, or world-relative. Character relative movement feels too much like driving a tank (the old GTA games played like this I think). And unless you want to move back by pressing left, world-relative is out.
The camera will never zoom or rotate unless you control it to do so. There are automatic camera options, but they are options and off by default. I assume you're talking about the Mario 64 syndrome - when you walk through doorways and your view is jerked into another angle? My camera is no different than that of Diablo until you decide you want to change it.
Thanks for the suggestions.