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Original post by DanNZN
I was hooked on this game for a long time as was my wife. The biggest problem i had was that you could make any class into a god. It did not matter what you started with, it all ended up the same. I have had mages being the leader of the fighters guild and barbarians taking control of the mages guild.
In real life, mages would not be restricted to magic either. There's no reason a person born into sword fighting can't become a monk. Morrowind left this possibility open, while still giving you a bonus for sticking to your guns.
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Whats worse is that you can accomplish this without killing a single creature of completing a single quest. Steal stuff, sell it to the crab who pays top price and pay for training. Didn't really matter what your primary and secondary skills were as you could pretty much max everything with enough money which is easy as hell to obtain.
The real problem here was how easy it was to steal in some places (the Palagaid weapon shop could be completely ripped off with zero theif skill!), and that some trainers had high levels of skill. I don't see anything wrong with paying money to train. But the money should have been harder to obtain and there should have been a limit as to what level of skill you can rise to through training, as IRL. It probably would have been best to make the rule that you could only train up to 50-75% of your instructors skill, rather than 100%.