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One of the major issues highlighted in this thread is what I'm calling the "trainspotter" issue
Well, to make it clear, I'm referring to not-empty as in no lack of towns, treasure, or people. If other players were actually looking for ways to progress the story, then they bought the wrong game. You could complete the story in 10 minutes if you can survive the combat. Morrowind wasn't a story game.
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Original post by TechnoGoth
I think that is the main problem most people had with it. The fact that the during the time they played they found very little. If I have to invest 10 hours into a game before I can start find substance in the game world then there is something wrong with the game.
You're thrown into a town that is no more than 10 feet from a cave when you start the game, along with signs to other areas. If you can name a town, village, cave, or any type of interesting spot in the game, I can tell you where another is that is less than 30 feet from it. If you explored for hours without finding something to interact with, you must have traveled in a straight line and ended up very unlucky. All of the areas are connected. For example, someone in a town will clue you in on a cave to the west. Or a bandit in a cave may tell you where he got his supplies. If you're just in a hurry to do something else, you may have missed all of this. Keep in mind that I'm not saying the game should have been fun for everyone, I'm just saying it's not empty. The content of this game was everywhere.
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But I have to agree that the game was rather empty. Its been said that there is lots of things to discover, but the problem is that game world is so large that those things can be easily missed.
I'm not sure we would even have a word to represent "discover" if things were easy to find. That's like asking for muscle but being too lazy to lift anything. The hardship is what makes the treasure so valuable.
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Travel time - it took forever to walk anywhere, making travel outside the fast travel points tedious.
I have to agree the character movement speed started too slow. They should have started with twice the speed points, or speed points should have had a lot more impact. But this is only a concern at the beginning of the game. Some of my characters could leap across mountains near the middle of the game.