Quote:Original post by Jiia any RPG fan who regards the game as empty or dull just didn't play it long enough to prove themselves wrong. |
I think that is the main problem most people had with it. The fact that the during the time they played they found very little. If I have to invest 10 hours into a game before I can start find substance in the game world then there is something wrong with the game. But I have to agree that the game was rather empty. Its been said that there is lots of things to discover, but the problem is that game world is so large that those things can be easily missed. The game would have been far better if it was the quarter of the size then there would have been a better content to space ratio.
My other problems with it where:
Travel time - it took forever to walk anywhere, making travel outside the fast travel points tedious.
The skill grind - Improving skills was extremly annoying, I got wrist pains from improving my speech skill. Some skills where also very difficult to improve through use, forcing you to spend your time and money on trainers.
Alchemy - I tried playing as a kind hearted, alchmeist, con artist thief. Only to discover that trying to perform alchemy was the most tedious activity in the game.
Unhelpful journal - I'd have liked a list of quests I've undertaken based on the person who assigned them, and whether they've been completed, failed, or in progress.