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Semi-advanced 3D Studio Max Question

Started by November 19, 2000 09:29 PM
-1 comments, last by EvenFlow 24 years, 2 months ago
I have a question about the PArray Particle system in combination with the PBomb space warp. I created a simple sphere. Then I created a PArray Particle system and set the speed and divergence to 0 (so that the Parray doesn''t explode the object...the Pbomb will do this). Next I created a PBomb warp and bound it to the Parray system. And I set the time of start to frame 10. I rendered it and it worked fine....it didn''t explode until frame 10. But I wanted to add some spin....so I changed the spin paramaters in the PArray options....but when I change these options....the object explodes right away. Anybody know why it does this? I want to be able to have the object explode at a certain frame, and still have spin...how do i do this? Travis A wise man once said that there are two kinds of silent people in this world. Those who are too busy plotting evil deeds to talk, and those who know that actions speak louder than words. ----------------------------- My grandmother always said : why buy the cow when you get the sex for free? Brodie - Mallrats
A wise man once said that there are two kinds of silent people in this world. Those who are too busy plotting evil deeds to talk, and those who know that actions speak louder than words.-----------------------------My grandmother always said : why buy the cow when you get the sex for free?Brodie - Mallrats

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