quote: Original post by qurob
There was this editor...for this game, they wrote it in Visual Basic....what game was it....oh yeah....Unreal!
VB can't be THAT bad if they used it to make UnrealEd. Granted, it might not be the best it could be, but when's the last time you seen a level editor for a highly rated 3D fps written in Java?
Enough about that. In my original post I was talking more about VB's blazing compiled speed compared to Java's speed. (oxymoron?)
Such an editor could be made in any language you like. Even assembler. But would I do that? No.
COBOL and FORTRAN was used to build large financial systems that control a lot of bank even to this day. Does that prove that they are good languages? No.
And as I said, Java has compilers to that make machine code, just like VB. So again, these can produce just as fast code as VB can. Don't compare the speed of an applet or interpreted Java with the speed of compiled VB code - if you do, then yes Java is slower than VB. But then again, no serious games are made using interpreted code (well actually Vampire used interpreted code in scripts) so that comparison would be stupid. That like comparing the speed of a car with its engines shut off and a person walking. Just because the person go faster than the car it this case doen't make the man faster in all cases (the car engine might be turned on).
Finally, Editors don't require much speed. For instance, Quark (the Quake series editor) is written mainly in interpreted Python which is very slow, but serves it purpose here.
Jacob Marner
Edited by - felonius on November 20, 2000 6:01:42 PM