Society Simulator
That's nice.
Care to give any details? We can't really have a discussion unless you actually say something and/or ask (a) question(s).
You may be interested in a read through this old Virtual Village thread by TechnoGoth, it's a good read. You also might not be even slightly interested, you havn't really given any information here. [wink]
Care to give any details? We can't really have a discussion unless you actually say something and/or ask (a) question(s).
You may be interested in a read through this old Virtual Village thread by TechnoGoth, it's a good read. You also might not be even slightly interested, you havn't really given any information here. [wink]
- Jason Astle-Adams
The idea is to see how different events will effect society, such event can be if the kids in school getting a bad education or if people are upset and turn to a life in crime.
It's great that you're going in this direction. There are a lot of factors involved and issues to think about. Since you haven't posted much detail, I'm thinking you may be at the phase where you've got the idea but need to flesh it out. So these questions might help:
* What's the point of the game, the goal? Why do you care if society turns out good or bad?
* Who is the player? Are they the mayor, the president, or some invisible force?
* Can you win? That is, do you get a victory screen when you create the perfect society?
* What's stopping the player from building the perfect society? Are they working against time, or do they have limited funds, or are the people going to become more and more unhappy or angry if the player doesn't do the right thing?
* What actions can you take to counter the events you have in mind? Let's say that the education system is rotten. So what can you do about it as the player? Can you click and improve schools? Do you have to build more prisons to compensate for rising crime, or can you initiate a job training program?
On the point above especially, it's important to sketch out the range of events and the range of player responses. This will start giving you strategies you want the player to follow.
HTH. Good luck!
* What's the point of the game, the goal? Why do you care if society turns out good or bad?
* Who is the player? Are they the mayor, the president, or some invisible force?
* Can you win? That is, do you get a victory screen when you create the perfect society?
* What's stopping the player from building the perfect society? Are they working against time, or do they have limited funds, or are the people going to become more and more unhappy or angry if the player doesn't do the right thing?
* What actions can you take to counter the events you have in mind? Let's say that the education system is rotten. So what can you do about it as the player? Can you click and improve schools? Do you have to build more prisons to compensate for rising crime, or can you initiate a job training program?
On the point above especially, it's important to sketch out the range of events and the range of player responses. This will start giving you strategies you want the player to follow.
HTH. Good luck!
--------------------Just waiting for the mothership...
Following on from Wavinator's post:
Is there a goal? Or are you just creating a sandbox for the player to tinker with and see what happens?
What's the purpose of the simulation? Is it a serious tool for social planning? The main feature of a game (Sim City)? A background feature of a much larger game world? A self-contained module that can be incorporated into a wide range of projects?
Is there a goal? Or are you just creating a sandbox for the player to tinker with and see what happens?
What's the purpose of the simulation? Is it a serious tool for social planning? The main feature of a game (Sim City)? A background feature of a much larger game world? A self-contained module that can be incorporated into a wide range of projects?
Is it a game, or a theoretical approach to simulation?
Yours faithfully, Nicolas FOURNIALS
I've got the idea from the real society.
It's no game you can win, it's a simulator because you can see certain effects of society.
How it turns out if you do something,
For example how the criminality increases if you children having it bad.
It's no game you can win, it's a simulator because you can see certain effects of society.
How it turns out if you do something,
For example how the criminality increases if you children having it bad.
Would you include increase of wealth if discovery of pottery? (possibility to STORE food, and avoid famine)
Do you intend to have Art be discovered right after the first tool has been made or discovered? Later? Why would Art not show in your simulation?
Would you include different economical models, like capitalism, socialism, behaviorism, communism?
What kind of cause could you imagine for an increase of drug addiction? Leisure? Extra production of wealth?
What kind of cause can you get to explain mass poverty apart from extreme capitalization on the part of a certain group of people?
What kind of outcome will you get into your simulation for wars?
What kind of cause will get your society's criminality rate to rise? Poverty? Bad ruling? Potential threat?
Do you realize that achieving this simulation is EXACTLY what GENERATIONS of sociologists have been thriving for? What is your path to success?
Do you intend to have Art be discovered right after the first tool has been made or discovered? Later? Why would Art not show in your simulation?
Would you include different economical models, like capitalism, socialism, behaviorism, communism?
What kind of cause could you imagine for an increase of drug addiction? Leisure? Extra production of wealth?
What kind of cause can you get to explain mass poverty apart from extreme capitalization on the part of a certain group of people?
What kind of outcome will you get into your simulation for wars?
What kind of cause will get your society's criminality rate to rise? Poverty? Bad ruling? Potential threat?
Do you realize that achieving this simulation is EXACTLY what GENERATIONS of sociologists have been thriving for? What is your path to success?
Yours faithfully, Nicolas FOURNIALS
It's just an idea I've got, I don't really know how everything should be, but I posted it here so if one of you guys eventually would be intressed of developing it, If someone of you are.
The reason for why I posted this idea was to let you know it and eventually someone would fall for it.
The simulator shall be like the real society,
It's shall be like a strategy game.
A simulator one can play and see what happens if you do some event, how the society can changes if you do some action, that let you see the result/consequences of doing something.
the player shall steer/control everything in the society.
sorry, I have hard to formulate myself well.
The reason for why I posted this idea was to let you know it and eventually someone would fall for it.
The simulator shall be like the real society,
It's shall be like a strategy game.
A simulator one can play and see what happens if you do some event, how the society can changes if you do some action, that let you see the result/consequences of doing something.
the player shall steer/control everything in the society.
sorry, I have hard to formulate myself well.
Quote:
Original post by programering
It's just an idea I've got, I don't really know how everything should be, but I posted it here so if one of you guys eventually would be intressed of developing it, If someone of you are.
Unfortunately, that's not what this board is for. If you've got a game idea, you've got to do the hard work to develop it yourself. Sorry.
On the bright side, developing the idea is 50% of the fun. The other 50% is trying to make it real. [smile]
--------------------Just waiting for the mothership...
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