Lesson 22 (bumpmapping) and voodoo3
Hi,
in order to use bumpmapping as seen in
lesson 22 you need the GL_EXT_texture_env_combine
extension.
The voodoo 3/3000 doesent seem to support this extension
(cant be found using glGetString(GL_EXTENSIONS)).
So how to do (if possible easy) bumpmapping with a voodoo3?
Maybe use GL_EXT_texture_env_add?
Anybody got any ideas?
Thanks!
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