Dark Basic
How good is this software package? I have it and find it quite good, although limiting. Can anyone tell me what language this is closest to?
I am currently using it to make a simple game and I use simple, meaning small and very limited.
"Even a stopped clock gives the right time twice a day!"
"Even a stopped clock gives the right time twice a day!"
I used it for a long time, it''s awesome. I never even bought it, I just used the free version and I got to understand 3d logic from it. If you mention me around there boards they''ll prolly recognize me still, although it has been a while. It''s like qb or vb, but has 3d. I stopped using it cuz the editor and compiler crashed on my computer much more than it''s supposed to, and I got really angry cuz it crashed when I hadn''t saved many times over. If it worked on my comp, I would still be using it cuz it''s very easy 3d.
I tried DB for about a week. At first it was great but then:
a) I realized that there are memory leaks in it; bad ones. I quit using it after several simple programs sucked my memory dry and gave me BSODs.
b) I really had no control over what I was doing. There are several bugs in DB that you simply have to live with. With a C++/Delphi compiler, bugs are very rare and control is high.
c) It''s slow. Throw 20 objects on the screen and watch it whimper. My latest Delphi/OpenGL demo uses 30 objects just as weapon projectiles.
d) It''s not OO. Blah. Once you get used to OO, procedural languages just don''t cut it.
I applaud Lee for what he''s doing, because it provides a tool to "non-programmers" that just have high ambitions of creating a game... or artists that can envision a game but can''t program. In either case they''re much more likely to pull it off... even if it isn''t a masterpiece.
a) I realized that there are memory leaks in it; bad ones. I quit using it after several simple programs sucked my memory dry and gave me BSODs.
b) I really had no control over what I was doing. There are several bugs in DB that you simply have to live with. With a C++/Delphi compiler, bugs are very rare and control is high.
c) It''s slow. Throw 20 objects on the screen and watch it whimper. My latest Delphi/OpenGL demo uses 30 objects just as weapon projectiles.
d) It''s not OO. Blah. Once you get used to OO, procedural languages just don''t cut it.
I applaud Lee for what he''s doing, because it provides a tool to "non-programmers" that just have high ambitions of creating a game... or artists that can envision a game but can''t program. In either case they''re much more likely to pull it off... even if it isn''t a masterpiece.
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