3D Editor Views
What, in your opinion, is the best way to implement the standard views in a 3D editor. I don''t mean how to actually make the views, but instead how to represent them. For instance I came up with two methods:
1). The obvious one: have a different window for each view.
2). Have a single view, and limit the rendering to this view to the quadrant that we are in (ie. only render in the top left for one view, top right for the next, etc.)
Are there any other good ways of doing this?
Also, when you are using an editor what layout do you like the best: The standard top, left, front, perspective; One large view; One large view with smaller floating view; others?
Also related to this, where do you like the tool bar located: top, left, bottom, right, floating, others?
---Ranok---
Ranok,
Sounds like we are doing the same thing. I am in the process of implementing the side views in the editor I am developing.
I am making all of the views (left, behind, top) full-screen. I don't know if anyone else agrees that is a good way of doing it, but I personally like it that way. One thing that annoys me a lot with the separate windows approach is either having to maximise a window temporarily, or scroll to a different space in the window in order to add a large object - if the window is small you can be half way through dragging out a shape, and you find that your window is not big enough - you have to stop sizing the shape (which you are doing with the mouse), and use the mouse to click the scroll buttons to make enough space in the window. In my editor you can drag out a shape with the mouse, and scroll around each window with the keyboard. Anyway, that's just my opinion - others will probably prefer to work with all three windows on the screen at once.
As for the toolbar - I prefer it at the top.
Paulcoz.
Edited by - paulcoz on November 14, 2000 2:36:39 AM
Sounds like we are doing the same thing. I am in the process of implementing the side views in the editor I am developing.
I am making all of the views (left, behind, top) full-screen. I don't know if anyone else agrees that is a good way of doing it, but I personally like it that way. One thing that annoys me a lot with the separate windows approach is either having to maximise a window temporarily, or scroll to a different space in the window in order to add a large object - if the window is small you can be half way through dragging out a shape, and you find that your window is not big enough - you have to stop sizing the shape (which you are doing with the mouse), and use the mouse to click the scroll buttons to make enough space in the window. In my editor you can drag out a shape with the mouse, and scroll around each window with the keyboard. Anyway, that's just my opinion - others will probably prefer to work with all three windows on the screen at once.
As for the toolbar - I prefer it at the top.
Paulcoz.
Edited by - paulcoz on November 14, 2000 2:36:39 AM
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