Size Issues
Hi all
I am currently working on a fighting game, and I am running into a bit of a problem. Right now all my sprite images and backgrounds are all in .bmp form. Now that is great for programming, but really hefty on size. Right now, I only have one background and two characters and the installation is already over 10 Megs! Any ideas? Are there any other formats I could use that are smaller?
Kevin =)
-----------------------------kevin@mayday-anime.comhttp://www.mayday-anime.com
November 06, 2000 11:52 AM
Go to http://www.wotsit.org and take your pick
I think PNG (Portable network graphics?) is probably a good choice, though I''m sure other people will correct me.
I think PNG (Portable network graphics?) is probably a good choice, though I''m sure other people will correct me.
Thanks!
But does that mean I have to write my own loader for the png format, or can I still use the DDUTIL Libraries?
Kevin =)
But does that mean I have to write my own loader for the png format, or can I still use the DDUTIL Libraries?
Kevin =)
-----------------------------kevin@mayday-anime.comhttp://www.mayday-anime.com
November 06, 2000 11:58 AM
No, you''ll have to write your own loader, unless you find a library that someones already written. I have seen one, but I forget the name - sorry.
You mean by compressed, you mean in a zip file, or some other compression utility? If so yes, the files in the installation are in a zip, but the program does not uncompress them and then use them, that is something a bit out of my realm at this point.
Kevin =)
Kevin =)
-----------------------------kevin@mayday-anime.comhttp://www.mayday-anime.com
November 06, 2000 12:05 PM
No I mean RLE compressed inside the .bmp file. Check the file size of the bitmap, the uncompressed will be the width*height*bytesperpixel plus a few extra bytes.
Compressed this will usually be a lot smaller - unless the image is really complicated.
Compressed this will usually be a lot smaller - unless the image is really complicated.
To be honest, I never really looked at that. I will take a look. As for PNG, and other formats, I will look into that too. Thanks.
I know this sounds really dumb, but where do I check that?
Kevin =)
Edited by - grasshopa55 on November 6, 2000 1:14:22 PM
I know this sounds really dumb, but where do I check that?
Kevin =)
Edited by - grasshopa55 on November 6, 2000 1:14:22 PM
-----------------------------kevin@mayday-anime.comhttp://www.mayday-anime.com
November 06, 2000 12:21 PM
Your art package should have the option to save as compressed, or look up bitmaps in the MSDN where it explains the file format and compression
This topic is closed to new replies.
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