Quote:Original post by Argus2 In short, the list is at risk of just being a big list of popular games, rather than a list of games which push design boundaries. |
Now that's a very valid concern, which I've actually been thinking about a fair bit. After a while, this thread became more a list of everyone's favorite games rather than those of particular significance. For completeness, I'm trying to do write-ups of as many of the games listed here anyway, but as a way of dealing with the issue of that not highlighting particularly interesting design features, I was considering perhaps adding a spotlight section to the list once it's completed (or at least closer to completion).
This would involve putting a marking of some sort next to specific entries of interest as well as having a seperate post listing them under a couple of different headings - possibly:
-Games with particularly interesting/unique features (or just one game that demonstrates a commonly used feature particularly well).
-Games with particularly
bad design.
This could be used to draw more attention to particularly interesting design features, and there could also perhaps be some analysis of why the features did or didn't work included in the section.
I'd be happy to have any input on the idea.