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SDL - Too slow

Started by February 25, 2005 05:43 AM
36 comments, last by 23yrold3yrold 19 years, 11 months ago
Quote:
Original post by Think128
What do you use 'screen' for?


excuse me?
I thinking that the SDL has a very lot of problem about the hardware surface, that because I can understand the problem under GNU/Linux (my platform at home), but I can't understand why I have the same problem under Windows (I talking about laptop with Radeon 9000).
So I prefer start to use Allegro instead the SDL, because I have problem with the frame rate since I started to use the SDL.
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I've a news
The project uses the hardware surface but still goes at 32 fps

[Edited by - NighTiger on March 4, 2005 6:44:10 AM]
Your orignal code has a surface called 'screen' that is 640x480x32. I was just curious how that fit into the program.
When will people stop bashing SDL for being slow just because they don't know how to use it? It seems like there's always a post in this forum where somebody is saying SDL is too slow and then it comes to light that they're loading their surfaces once per frame or somthing. SDL is not OpenGl fast, but if you have a pathetic FPS for a simple game, the chances are very good you're doing somthing wrong
You don't understand!
It's impossible that with only 3 surface you have something less 120 fps.

Anyway tnx for your "advice"
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Quote:
Original post by NighTiger
You don't understand!
It's impossible that with only 3 surface you have something less 120 fps.

Anyway tnx for your "advice"

This is childish and you'll probably see no more help. Not only that but this statement is 100% incorrect. It proves you do not know how to program so start with the basics.
- A momentary maniac with casual delusions.
Quote:
Original post by NighTiger
You don't understand!
It's impossible that with only 3 surface you have something less 120 fps.

Anyway tnx for your "advice"


100% untrue, and i have noted, you havent even posted your code, so i guess you think programmers can read your mind for the code?
Quote:
Original post by NighTiger
You don't understand!
It's impossible that with only 3 surface you have something less 120 fps.

Anyway tnx for your "advice"


I'm sorry, friend, but you seem to be mistaken.

Its all about how fast your code goes.
If you seriously stuff up, then it goes slow.

From,
Nice coder
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Quote:
Original post by Think128
Your orignal code has a surface called 'screen' that is 640x480x32. I was just curious how that fit into the program.


"screen" is the traditional SDL name for the framebuffer.

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