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Enemies for a 2d platformer

Started by January 30, 2005 06:02 PM
4 comments, last by GameDev.net 20 years ago
im designing a 2d platformer where you play a skunk that has moved to a new city and must out skunk the neighborhood skunks to earn your white stripes. Currently i have a racoons,flys,bees,squirrels and humans as enemies. Im just not sure what else i can add in for common place enemies that you might see wandering a city's alleyways. Any thoughts?
cats, dogs, rats, cars, spiders, ants, hedgehogs, pies, midges, pidgeons.
Just a few things that came to mind :)
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heh - that's hilarious...

I would add cats, definitely dogs (as a danger as well as an "alarm"), and maybe divide humans into other categories like concerned housewives and uninterested dads, and animal control.

Good luck with your project.


#dth-0

"C and C++ programmers seem to think that the shortest distance between two points is the great circle route on a spherical distortion of Euclidean space."Stephen Dewhurst
You can also have different genres for different areas. For example, a steampunk/high-tech section with trashcan robots and bizarre Rube Goldberg mechas driven by rodents, or a redneck area where everyone's armed with shotguns and beer cans, or...you get the idea.
Jetblade: an open-source 2D platforming game in the style of Metroid and Castlevania, with procedurally-generated levels
You know how in pubic bathrooms there are sometimes automatic perfume dispenser things? It seems to me that a skunk's natural enemy would be perfume... Maybe perfumey flowers if you want something more naturalistic.

I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.

Watch out for the urinal pucks! You could loose strips when making contact with them... ah well, back to me corner.

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