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Concept art (Mushroom)

Started by January 26, 2005 10:02 AM
2 comments, last by Damsdesign 20 years ago
Hello, I'm making a 2D engine (for internet play) with a team, and the first game is a bomberman clone (to train ourselves for more complex games later) but with mushrooms ! Here are the concepts for one of them... comments and critics are welcome ! Photoshop version Illustrator version by the way, being programmer and not a real artist, I'm looking for some help, if someone would be interested, I just need a few 2d artworks (not sprites, just normal 2d art) of human characters (just b&w lines would be enough) for the introduction sequence of our next game (graphic style would be like zelda). Thank you.
------------------------------Daprog, Free multiplayer games
Hi,

I like the Photoshop version a way more, but it is always so with me because I am not a vectorimage fan. :-)
(though the illustrator version much clearer I have to admit that)

In my opinion the "original" was not so artificial, it could be because of
the software generated shading on the bomb (in the secondm the illustrator one), and the hands and other body parts were better caught somehow previously.
But it is easier to animate if they're vectors...
I only like the eyes more, they turned out pretty good in the illustrator one.

Great concept, anyway!

Cheers
Signature:http://www.easternraider.comhttp://www.easternraider.com/gallery
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Hmm, I would suggest a more interestng colorscheme - use more strongly contrasting spots on the cap, perhaps matching the stem, and use electric colors and black and white. That would give you a more psychadelc effect but if you're using mushrooms in the first place you're probby no too worried about that. If your mushrooms can do damge you want them to look powerful and hazardous, right? You could also use a more upward-angled cap with exposed rills on the underside to make the look more freaky and interesting.

I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.

Thanks for the reply

For the Photoshop vs Illustrator, I know the problem... the photoshop version makes the mushroom more "alive", but the illustrator one is more polished... and I'm not good enough to have a illustrator version that doesn't look too "vectorized".

For the colors, in fact I will make several mushrooms with different styles (like characters in a fighting game). So there will be good, bad, evil, mystic, funny mushrooms...

Here's another one:



I've made others but there are not colored yet...
------------------------------Daprog, Free multiplayer games

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