I don''t think it''s possible to see the ASM "right" by your code unless:
You write it in ASM in the first place.
You devise a method to compile your code real-time
Also, the line spacing would get wierd REALLY fast.
Doesn''t the color coding count for something? It makes it FAR more readable, at least...
btw: Wilk, I''ve never used that many constants to my knowledge, that they started tripping over each other. If you''re using that many, you should probably be stuffing them into arrays instead. Yeah, this winds up defeating the purpose then, but... just don''t use so many constants!
The only example that comes to mind is object descriptors for types of enemies/items/etc., things like HP, armor, attack strength, etc., that I prefer putting in static STRUCT data... or loading from a data file.
--Tr][aD--
The perfect programming language?
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