Having an emotional effect? FF8. Right after the intro where Siefer gave me he scar, I felt like giving him an even bigger one on the chest...after ripping his guts out with my gunblade.
Yeah, Aeris dying would be another scene for me. It wasn''t Aeris that did the trick actually. Seeing Seph killing someone makes me want to kill him.
My all time favorite emotional scene had to be a toss up between FF7 where that Dr. dude wanted Aeris and Red to do each other or where Laguna got a cramp right before talking to whatshername. Why was it emotional? I laughed. Laughing is part of your emotional responses right?
Passion -Survey
Dude1:Look at this!Dude2:Ugh! That's disgusting.Dude1:Its art!Dude2: Its your puke.Dude1:Its abstract art,dammit!
Hmmm...well, I get emotional pretty easily, but I thought the ending of Planescape Torment was really good. The Blood War had been a backdrop for the entire game, and suddenly, boom! you were in it. In fact, I loved all of PS:T; it was a very well-designed game, IMO.
Aeris'' death was touching indeed, I must say.
In fact, almost every RPG I''ve played has had some emotional effect on me - except for Baldur''s Gate (well, maybe a LITTLE when Gorion dies). Like Fallout 2 - when the fates of each city were recounted, I felt genuinely proud for my accomplishments and really sad where I''d failed.
Anyway...
Trigon
I like food.
Aeris'' death was touching indeed, I must say.
In fact, almost every RPG I''ve played has had some emotional effect on me - except for Baldur''s Gate (well, maybe a LITTLE when Gorion dies). Like Fallout 2 - when the fates of each city were recounted, I felt genuinely proud for my accomplishments and really sad where I''d failed.
Anyway...
Trigon
I like food.
I like food.
I agree with whoever said the part in FFIII where Celes is about commit suicide is really dramatic.
Another situation that really brang out my emotions was when Stinger from Shadow Madness realizes that the pirate captain he''s been assigned to murder is really his dad, and then he joins his dad and attacks Varley. That wasn''t sad or anything, it just got me really happy and pumped, also.
-Forcaswriteln("Does this actually work?");
I would definately have to say when the lifestream came to counter meteor at the end of FFVII, just as you see Aeris smiling up just before it fades to black.
And when Meryl gets shot in MGS. The music in that game is amazing
And when Meryl gets shot in MGS. The music in that game is amazing
OH YEAH!
The ending of Revenge of Shinobi on the Sega Genesis! Just a crappy ninja-game really, but you could beat the game and still fail to save the girl. It was really cool. I was decently young when I first beat it, and it really got to me. I could never save the girl, and it saddened me to see this ninja character who had saved the world, but lost the one thing that was most important to him.
It''s only now that I''m into design that I realize the failure was the better ending. But would it have been better if it wasn''t MY incompetance that caused his tragedy?
The ending of Revenge of Shinobi on the Sega Genesis! Just a crappy ninja-game really, but you could beat the game and still fail to save the girl. It was really cool. I was decently young when I first beat it, and it really got to me. I could never save the girl, and it saddened me to see this ninja character who had saved the world, but lost the one thing that was most important to him.
It''s only now that I''m into design that I realize the failure was the better ending. But would it have been better if it wasn''t MY incompetance that caused his tragedy?
======"The unexamined life is not worth living."-Socrates"Question everything. Especially Landfish."-Matt
October 29, 2000 08:04 AM
It wouldn''t have had half the punch if you could blame something else for the failure.
(Not having played it), but what if the inability to choose how to save the world or whether to save it.. was directly attributable to the enemy. Ie. That it was the evil ***''s last evil act against the hero ?
That would be a different story though, and a different feeling for the player. The feeling of inadequacy was just so right, and it drove you to play again even after you ''beat'' it. That''s just good old game design (and they claim I don''t like the oldies!)
======"The unexamined life is not worth living."-Socrates"Question everything. Especially Landfish."-Matt
October 30, 2000 11:11 AM
I''m very touched by two piece of music in the game "Legend of Galactic Heroes 4". I don''t know the composer of these music at the time I play the game but later I found out that those music are composed by classic composer. One of them is Pathetique(movement 2)by Beethoven and the other is Canon by Pachelbel. Before I play this game I don''t know the greatness of Beethoven. I''ve buy some of his music and those music didn''t appeal to me. I''ve also try to appreciate some music of Mozart but they also didn''t arouse my emotion. I come to the silly conclusion that classical music are out-dated and not suitable for modern world. But after I listen to those two music in the game I start to respect Beethoven and classical music.
If anyone want to listen to these music you can find midi version of them in www.prs.net. My opinion is that the midi for canon is nice but the midi for Pathetique that I found in PRS is not so good comparing to the music in the original game.
Some info about the game: the game is made in Japan and is based upon a novel "Legend of Galactic Heroes". It''s a very touching story, especially the part where Reinhart best friend die for him.
If anyone want to listen to these music you can find midi version of them in www.prs.net. My opinion is that the midi for canon is nice but the midi for Pathetique that I found in PRS is not so good comparing to the music in the original game.
Some info about the game: the game is made in Japan and is based upon a novel "Legend of Galactic Heroes". It''s a very touching story, especially the part where Reinhart best friend die for him.
My $.02 on this...
FFVII- Along with Aeris'' death, when ''One Winged Angel'' begins to play while the screen is still dark before the final battle with Sephiroth -great music, great mood setting
Final Fantasy Tactics- The entire game. An unheralded but great game IMO, with one of the best storylines I''ve encountered in any game anywhere.
Doom II, Half-Life- It was never the big monsters that scared me(cyberdemon and face hugger mama excluded), but the little flying skulls and the face huggers seemed to come out of nowhere and ALWAYS made me jump. I still can''t play those games in the dark.
I also agree with the posts for PSIV and Xenogears, and of course, when I returned the goblet to the gold castle for the first time
I leave you with my father''s last words- "Don''t son, that gun is loaded!"
FFVII- Along with Aeris'' death, when ''One Winged Angel'' begins to play while the screen is still dark before the final battle with Sephiroth -great music, great mood setting
Final Fantasy Tactics- The entire game. An unheralded but great game IMO, with one of the best storylines I''ve encountered in any game anywhere.
Doom II, Half-Life- It was never the big monsters that scared me(cyberdemon and face hugger mama excluded), but the little flying skulls and the face huggers seemed to come out of nowhere and ALWAYS made me jump. I still can''t play those games in the dark.
I also agree with the posts for PSIV and Xenogears, and of course, when I returned the goblet to the gold castle for the first time
I leave you with my father''s last words- "Don''t son, that gun is loaded!"
I leave you with my father''s last words- "Don''t son, that gun is loaded!"
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