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Narrative/Dramatic Gameplay

Started by December 26, 2004 01:08 AM
51 comments, last by Madster 20 years ago
Woo, it's back!

I just made a post in my journal that puts forward some more ideas on the subject... and then I come in here and find this O_O

Richard "Superpig" Fine - saving pigs from untimely fates - Microsoft DirectX MVP 2006/2007/2008/2009
"Shaders are not meant to do everything. Of course you can try to use it for everything, but it's like playing football using cabbage." - MickeyMouse

hey nice post... yeah what you'd do is to run the situation trough the model and see if it fits. If it doesn't fit its a surprise,and ... well, you act surprised. =)
Working on a fully self-funded project
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I thought about it better, and with short term- long term memory separated, what you'd do is first look short term for matches, if none (above threshold) is found then look long term for matches, if none is found then add to short term and decrease dominance level =)

The markov toolbox is in a hiatus while i get other stuff done. Will go back to it, im quite sure.
Working on a fully self-funded project

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