Compressing Game Files
hi,
I''ve gotten so far with my project only to find that the lighting map required is between 1-2 mb....
considering that I want to have 10-50 levels in the game, and there are more parts than the lightmap this is not a good thing..
Also, I dont have the time to do any personal research into developing a compression routine...
could someone please point me to somewhere I can download a DLL/control that''s freeware to compress a file....
all I need is something like:
File = Compress(Data);
and
Data = DeCompress(File);
Is there anything this simple around? please help me
Jack;
<hr align="left" width="25%" />
Jack Hoxley <small>[</small><small> Forum FAQ | Revised FAQ | MVP Profile | Developer Journal ]</small>
use zLib. it''s really easy to use and quite efficient on bmp files
rid
rid
hi;
they aren''t actually bitmaps - just lots of Hex numbers....
As for Zlib - any starting points? URL?
cheers;
Jack;
they aren''t actually bitmaps - just lots of Hex numbers....
As for Zlib - any starting points? URL?
cheers;
Jack;
<hr align="left" width="25%" />
Jack Hoxley <small>[</small><small> Forum FAQ | Revised FAQ | MVP Profile | Developer Journal ]</small>
hi;
they aren''t actually bitmaps - just lots of Hex numbers....
As for Zlib - any starting points? URL?
cheers;
Jack;
they aren''t actually bitmaps - just lots of Hex numbers....
As for Zlib - any starting points? URL?
cheers;
Jack;
<hr align="left" width="25%" />
Jack Hoxley <small>[</small><small> Forum FAQ | Revised FAQ | MVP Profile | Developer Journal ]</small>
zlib can be found at:
ftp://ftp.freesoftware.com/pub/infozip/zlib/
zlib can compress and uncompress buffers in memory, as well as read and write gziped files.
ftp://ftp.freesoftware.com/pub/infozip/zlib/
zlib can compress and uncompress buffers in memory, as well as read and write gziped files.
Cheers;
<hr align="left" width="25%" />
Jack Hoxley <small>[</small><small> Forum FAQ | Revised FAQ | MVP Profile | Developer Journal ]</small>
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