Quote: Nobody called FPS play mindless. It simply requires a mindset that I don't have. Stick me out in the woods with a paintgun and I'll plaster you, but on a computer the reactions and tactics are completely different and to a certain amount unrealistic. I was in the Army and while "America's Army" was probably one of the best FPS style games, it still lacked a bunch of the necessary aspects to make an FPS game realistic. I will admit though, it was almost eery how realistic the sounds were. After shooting the M-16, I was waiting to smell the gunsmoke.
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Well the word mindless *was* used in that context but Ned cleared up he didn't mean all shooters. It is true that the tactics are different, but I don't think 'realism' is a particularly relevant point to make, who cares if a game is realistic if it's fun? So what if the tactics are different from the tactics you'd employ in real life (after all, in RL - you die, you're out, period), they can still be just as complex as those employed in real life, just of a different kind. The most limiting thing is probably you can't usefully look and shoot in different directions was this is what you were refering to as in 'being killed without seeing my killer'?
The point I was trying to make (possibly not that successfully :)) was that in order to not die, you have to use tactics (after all, in RL what would your tactics be against a sniper who you know is in the area but couldn't see him?). The difference in most FPSs is that you can charge into an area, die and come back for another go (although consider CS where this isn't the case).
Quote: I didn't put it down. Maybe you inferred something that wasn't implied. I simply think that the mental skills required for FPS play aren't the ones that I really care to work on. I don't perform agility based tasks commonly in my day-to-day life. Want someone to fix your network fast? I'm your man. Want a solution to an infrastructure problem fast? I'm right there, but this is mental quickness and not your almost subconscious reaction time, it's based upon experience and knowledge. I want to work on things that are problem solving and more complex than an FPS allows for.
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It did sound (to me) like you were putting down FPSs (in fact it sounded like you were *whining* about them because you didn't/couldn't play), I apologize if I took your words wrong.
I think perhaps if you got into a team oriented FPS you would change your position slightly and realise there is plenty of room for mental quickness (based on knowledge and experience - of the game) alongside the required reaction time. I too want to work on systems that allow for problem solving but this absolutely does not preclude FPS combat (your team may have to defend you while you perform some task, both generating interesting team dynamics and applying a time pressure). Planetside had this sort of dynamic, so does CS, although currently the problem solving aspect is fairly simplistic - e.g. placing a bomb in CS isn't my idea of a challenging problem, but you can imagine the extension of that to more complex problems.
Sure if you're trying to fire a bow you aren't going to be running around, strafing etc. However you should try playing some FPS in which the same is true for sniper rifles. The point being that it's the strategy (finding a good spot, perhaps getting friends to defend you etc.) rather than reaction times which determine the outcome.
I suspect you *have* done your market research and can give the reason people play EQ rather than Planetside (the only MMOFPS really worth mentioning), however currently I'd rather play EQ than Planetside too, simply because the RPG mechanics of Planetside are so limited (not that it was meant as an RPG particularly).
Perhaps the reason that 'older' people don't play them is that there are no good FPS MMORPGs in existence?
Also note I've known lots of 'oldies' who can happily play FPSs for five or six hours on end, anything but a 'quick fix'.
And if you haven't done your market research then you're very probably extrapolating from your own personal feelings which seems a little misguided.
Of course, it's entirely up to you what you want to work on, but consider there could quite easily be an untapped market for FPS MMORPGs, all it takes is someone with enough imagination and design ability to merge the genres (RPG/FPS) and take it to the masses.