Quote:Original post by Anonymous Poster They're all the same game in a different graphics package... |
not quite...
what makes me play/not play a MMO isnt (only) graphics.
graphics is a matter of taste. depending on how you build the graphics, you are gonna attract very different kinds of players. just changing the graphics, you can bring: more teens, more adults, more girls, etc... if your game is fantasy-like, it doesnt go with realistic graphics, IMO.
now what makes a difefrence to screw up bad a game (i could name a bazilion games here) is the level-up/skill tree.
1) if you state: "there are 500 classes available" for crying out loud, it should be possible to choose one from start. Now, if you state: "10 beginner classes, advancing into any other of the 450 ones" its a total different thing.
some ppl love to work hard and realisticly build a char, others do not. example: "for being a thief, you need to first be a fighter, than archer, then ninja, then, ..., and around level 90, and a few months after started you might be thief. then realistically, the chat goes fight and the only thing he can do is miss. then he attempts to use a healing potion and take damage from the potion (supposed to heal) cuz he doesnt have enough skill to use the potion.
2) think of the poor beginners :)
leveling up fast is desired by most players. too fast is overkill and a very very dumb thing to be allowed too. you need players that stay, right? specially if they are paying to play. to stay, the player must be happy about the game in the begining. then after a while (which varies from game to game) addiction will kick in, and they someday will try to quit, they will swear they will never play it again, and then, they come back. new features help a lot to keep the players interested.
i could say lots of names here :)
what really matters:
3) players like some KIND of game. lets say GameA is anime-cute kind, GameB is hard-lo-level realistic approached kind, GameC is hack-and-slash: kill to level, advance you class, kill more to level up more... kind.
rarely, players of GameA will switch to GameC. the opposite is also true.
what if you make a GameABC-kind?
instead of making a please-everyone game, it might end up a something-is-missing-for-everybody game.
4) look at who are your long-term players. check if they are the kind of player that you want to keep. are they willing to help beginers? do they just depise beginers and think you should close the server for new accounts?
5) go play MMOs! there are tons of free ones, and its possible to find cheap ones out o fthe paid ones. see what you like and dislike :)