Quote:Original post by Ned_K What's the difference between "player encounters" and "interplayer encounters"? |
No difference to me.
Quote:In any event, you want game contents driven by virtual conflicts and virtual politics rather than simply allowing player conflicts and player politics to drive game events, right? Well, in order to get what you want, you have to force a particular format onto the players. In the event of lack of structure, people on-line will create structure of their own. It sounds to me that that is the part you don't like.
So I don't see how what you said is the opposite of how I summed up your position. |
No, the word *force* is not right, that's what I am argueing. To me, a persistent world with a persistent virtual society is more natural than without one. A game without a virtual reason is simply an empty shell without anything in behind, that's not true even in today's MMOGs, every MMOG has a virtual reason behind the game. Quote me one MMOG doesn't have a virtual reaon to exist. The point is, why that virtual reason is needed and is that reason immersive enough? To me, a persistent world with a persistent virtual society is more immersive, and can accomodate more playstyles.
Secondly, I see no point how the existing of a persistent virtual society stops players from building their own [whatever], you mean players cant be a Jedi in MEO? You mean the framework or storyline of MEO is forced upon the players such that it limits them to become a Jedi as they want?
What I mean is, the MEO storyline or framework is not a restriction to players, in contrary, the more immersive that virtual reason is the better the game will be.
Moreover, it seems to me that you tend to conclude that all kinds of personal opinions are based on a selfish reason about what one likes or dislikes, what one wants or not want. And thus the tone in your every reply like, "You said this because you want to force something on others to get what you want", or "You said so because you dislike it, or you said so because you like it".
I am talking about today's MMOGs and my opinions on how they can improved, nothing as personal as you take them to be, including the player conflict stuff.
I simply dont think that causing player conflicts to drive game contents is a good direction. More importantly, it seems to be ignored that game contents can actually be driven by the virtual reason behind the game. While player conflicts exist inevitably in MMOGs, like it or not is not the point.
[Edited by - Hawkins8 on November 15, 2004 6:59:15 PM]