PC game development Vs PSX game development
Hi,
If I can write a 2D chess game (including primitive graphics drawing, AI programming....), can I say I am near the PSX game (PS1 game)?. If the Sony offical support was in hand, is the development will be quite the same with PC?
How can I know whether I can write a PSX game or not?
Gavin
Gavin, the problem is in order to develop games for any platform, you have to have the Development kit and Documentation. For windows and DX this kit is free, but for all the major consoles (PSX included) you have to pay for the kit.
Brent Robinson
"What if this is as good as it gets?"
Brent Robinson
"What if this is as good as it gets?"
"The computer programmer is a creator of universes for which he alone is the lawgiver...No playwright, no stage director, no emperor, however powerful, has ever exercised such absolute athority to arrange a stage or a field of battle and to command such unswervingly dutiful actors or troops." - Joseph Weizenbaum-Brent Robinson
I thought I heard it was a pain in the ass to develop for the PSX, especially the PS2.
"I can't work like this! Where are my fuzzy dice?"
"I can't work like this! Where are my fuzzy dice?"
"I can't work like this! Where are my fuzzy dice?"
Hi,
I know it is quite difficult to get an engine (no matter what engine) on PSX since the Psyq/Yaroze libraries are under protection from Sony. But I want to ask does the PsyQ/Yaroze libraries easy to use? If I try to build an engine, will it difficult? If I want to write a 3D pacman game, what IDE should I use (C language) to mantian the project?
Gavin
I know it is quite difficult to get an engine (no matter what engine) on PSX since the Psyq/Yaroze libraries are under protection from Sony. But I want to ask does the PsyQ/Yaroze libraries easy to use? If I try to build an engine, will it difficult? If I want to write a 3D pacman game, what IDE should I use (C language) to mantian the project?
Gavin
Sony''s PSX libraries, for both 2D and 3D, are pretty easy to use. The aren''t compatible with anything else (the interface is completely different than DirectDraw, D3D, OpenGL, etc) but if you understand the concepts of those other APIs, its a breeze to use Sony''s. Sony/SNSys ships well written documentation and plenty of sample code with the development systems.
The real problem you face is that it is a rather difficult and expensive process to get a full development system, and I don''t believe Sony is supporting (or selling) the Yaroze systems any longer.
As far as what IDE to use..I''m not familiar with newer versions of the development system, but the versions I used were entirely command-line based with the exception of the debugger. The build process is handled with UNIX-ish make files...The C source code can be created in any text editor... I used to use the Visual C++ editor.
The real problem you face is that it is a rather difficult and expensive process to get a full development system, and I don''t believe Sony is supporting (or selling) the Yaroze systems any longer.
As far as what IDE to use..I''m not familiar with newer versions of the development system, but the versions I used were entirely command-line based with the exception of the debugger. The build process is handled with UNIX-ish make files...The C source code can be created in any text editor... I used to use the Visual C++ editor.
You also have to get Sonys permission to publish.
They''ll want a slice and they don''t just publish any
game. They have to meet pretty high standards.
1 being no bugs. 2 Not crashing for 50 hours of use.
They''ll want a slice and they don''t just publish any
game. They have to meet pretty high standards.
1 being no bugs. 2 Not crashing for 50 hours of use.
"I am a pitbull on the pantleg of opportunity."George W. Bush
Is there any way to programming PSX,PSY in VC++. I think that VC++ can compile codes to PSX/Y .exe, with its SDK. Do you think so?
e i r o
I don''t know for the PSX, but you can use VC++ and DirectX with the Dreamcast.
Pretty nice isn''t it ?
It would be perfect if it has OpenGL too.
-* So many things to do, so little time to spend. *-
Pretty nice isn''t it ?
It would be perfect if it has OpenGL too.
-* So many things to do, so little time to spend. *-
might wanna take a looksy at this psx2 + opengl http://www.dataplus.co.jp/OpenGL4ps2.html
http://members.xoom.com/myBollux
http://members.xoom.com/myBollux
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