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Creating random levels??

Started by September 28, 2000 05:32 PM
0 comments, last by Stormwind 24 years, 3 months ago
I would like to see a discussion on the creation of random levels similar to the way they are created in Diablo. It seems that Diablo uses certain rooms as a whole, and often times certain rooms are next to each other. I am more of an artist than a programmer, but I would like to figure this out from both perspectives, as I would like to implement such a thing in a game I am currently working on. For the sake of simplicity, assume a top down view rather than Diablo''s ISO view. Programming-wise, where do you start? I have a few Ideas, but I want to hear what you guys have to say about it Graphically, What are some good techniques to make the tiles so they will be seamless? (assuming I don''t want to make every tile seamless with every other tile!) Thanks T
You might want to check the Roguelike community. There''s a fairly good page here http://www.skoardy.demon.co.uk/rlnews/index.html -- check the articles and the development section. All roguelikes use some version of dungeon generation and it shouldn''t be too hard to extrapolate the algorithm to a more graphical engine.

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