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Original post by Estok Quote:I did go along with the idea that there is an uncharacterized human in an alien world idea, including the original synopsis of 13-tails. The game review version of 13-tails did not share this compromise because I envisioned the role of the game review was to explicitely declare our view prior to compromises. You don't see the function of the game review the same therefore I am redoing it in terms of Cryo.
Original post by sunandshadow Quote:
Original post by Estok
Truthfully I found the idea of an uncharacterized human in an alien world unsatisfactory. I have always protested against it, if you can recall the discussion about 'speculative science fictions'. It is not difficult to envision such a game and I have already done that in the beginning of this thread. There was an ancient dispute on what I meant by sacrifice and reincarnation. I still don't know whether you understand what I meant.
Whether you found it unsatisfactory or not, that is what we as a group have decided to go with. Remember that this is a COLLABORATIVE project which requires lots of compromise, and in being a member of our staff you agree to go along with whatever the majority decides - if you refuse to do this you are not only wasting all our time, you are violating the terms of being a staff member and participate in this project.Quote:What ideas did you suck up?
There are things the majority has agreed on which I don't like much, but a mature writer can suck it up and work within constraints, focusing on the aspects which are more palatable. If you can envision a game which fits our design decisions you need to do that and suggest ways to build on that foundation, not contradictory irrelevant things which we will just reject because they don't fit the foundations.
Most of the ideas I find unsatisfactory have not been marked closed in the OPRL, thus I have not added them to the game design doc yet. But I have 'sucked up' the ideas that Frequency is a Magical, Race Names will probably be meaningless rather than my preferred style, the PC will probably 'die' even though I think that it would be more fun to play if there was no death, and there were several places where I directly incorporated others' suggestions into the magical and techno race proposals. Chances are fairly good that I will not care for the working title we are about to select either.
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The notion that there is no cryogenics is not in the design document. If you were referring to the sentence in the design doc: "The PC begins the game as a human unexpectedly summoned or revived..." I consider being awaken from cryo a form of revived. For the summoning part, there is a topic that I have thought of:
If the PC is summoned, does it imply that there is something that the PC was performing, but suddenly he is warped into a new world where he lost his memory and what he was supposed to do in the old world. The duties that the PC previously had was simply gone.
If the PC is revived from a cryo, we can elaborate on the fact that the PC is frozen for a reason, and that reason is related to the mystery behind the initial split of the human race and the search of spirituals. In addition, this idea still support the notion that the PC is revived jointly.
What is the next topic regarding the game review of Cryo that you want me to talk about?
There will be no cryogenics. Everyone agreed on this in the OPRL, and the only reason it didn't make it into the last design doc version is that you, for reasons unknown to me, have not marked the proposal closed. But "summoning by joing techno/magical effort, no amnesia" will definitely be in the next version of the design doc, so please incorporate that in your concept of the game. Don't call it Cryo, and mark the proposal closed in the OPRL. Personally, I don't think the history of the split between the three future races should be one of the important mysteries of the game - I would rather focus on why the summoning was attempted and why it resulted in the appearance of humans, at least for the beginning part of the game.
What is the next topic I want you to talk about? Well, why don't you start with just the first paragraph of my game review:
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Packaging - The first thing I liked about this game was its title. The title was an intriguing ambiguous phrase that made me very curious how it would be instantiated in the game. The pic on the cover of the box showed a cast of beautiful anime-ish characters with wild and interesting clothing, hairstyles, anthro accessories, and faial/expressions/stances that hint at them having a variety of vivid and interesting personalities. Then I turned to the back of the box, and imagine my delight when it said that I could court/make friends with any of these characters, and more than that, that it was my responsibility whether their lives would work out happily or not. This game looked so smart! Not like all those moronic pulp fsf RPGs that try to pass themselves off as qualty games; gah I hate getting intrigued by a pretty title and cover only to be terribly dissapointed by the cheesy childishness of the story! :P But this game looks like a real gem, a game I might actually learn something from playing. There were also some pics of a beautiful and very cultural slightly alien settings I was eager to walk around in, and some puzzles I was excited to try to solve.
So, that paragraph was the answers to the followng questions:
What should the title make you think and feel?
What sould be on the cover of the box and why is this appealing to you?
The back of the box should describe the major points of the gameplay such as wooing RNPCs, solving puzzles, arcade-style combat, etc. Please list what you think the major gameplay points are and what makes each appealing.
Please describe your role (as the uncharacterized PC) in the game and why this will be fun. After reading the back of the game box, what are you particularly looking forward to doing in the game, and why?
Summing up, how did the packaging make you decide to buy the game?
Quote:We did talk about this but we did not settle the differences. I know that you played the sims. Do you think that this is very much like the sims?
I would say that our overall story is a bilungsroman - the PC's central goal is to find his/her place in the world including political alignment, racial alignment, and romance. And to do that, lke AG says, first he/she must discover who he/she is in terms of abilities and desires. And we did indeed talk about this already.
I do not think that this is at all like the sims. If I had to pick an example game that is most similar to ours I would either pick a dating sim, FF7, or one of the few adventure games which has actual NPCs to talk to, such as _The Longest Journey_.
I told you before that the game review is supposed to be used to clarify what we all think of the game, and that I have questions regarding them. Do you still want me to ask you, or you ask me on cryo first or we do it at the same time?
You have questons regarding my game review, you mean? You might as well ask them now, the answers may help you write yours.Quote:This is just your answer. It is not settled. What is the mystery related to the races and the fact that they splited? What is the significance of the split?
We absolutely did answer these questions already. The 4 races are like cousins and present the different forms in which human societies can exist, each with its own benefits and drawbacks, showing that each type of society helps some types of people bloom while making others unhappy outcasts. Quote:
As I said above, I do not think the split should be one of the significant mysteries of the game. IMO the purpose of splitting them into races is to illustrate more clearly how different types of societies are good or bad for people with different types of personalities. Thus, the magicals should have a traditional, passionate, family-oriented racial personality, while the technos have a liberal, rational, individualist racial personality. How they got divided that way is not particularly important to the themes I want to discuss in the game.Quote:If you allow me to summarize what you have just said:
The player's job is to evaluate the RNPCs' different personality types and the different possible ways of living, then help each RNPC start living whichever way is best for their personality. The significance of the humans being summoned (not frozen) is that humans represent varied, flexible, unformed potential, which can either follow the pattern of one of the three example races or forge its own path.
In this game, the player will sample different cultures, figure out what he wants to do, and make decisions such as what culture to follow, who to be with, and how to end up being with someone.
Is this close to what you envision? Does this sum up the major motivations why a player would play the game?
Yes. Although it ignores the 'moral' of the game (Individual 'right' ways of living for different personality types), which is what I was trying to get at. There's also 5MG's nice quote: "It isn't the way the people look or the way they act that makes them different but the way they think."