Advertisement

ZipIOS++, ZZLib.... = zero success

Started by September 27, 2000 08:41 PM
2 comments, last by Cel 24 years, 3 months ago
Hi, I am trying to find a way to store all my game data files in one (preferably compressed) file. I initially wanted to use .zip files, and I dloaded Zipios++, zziplib, and zlib but I can''t get any of them working under VC6.0. Does anyone know of a) a library for archive file access b) a way to get either zipios++ or zziplib working. I am sure it can be done, I remember using a compressed archive library years ago for Turbo Pascal so I have no doubt there is one floating around for C++, I just can''t locate it. Thanks, Cel
Cel aka Razehttp://chopper2k.qgl.org
Cmon surely you dont all have 1000000 data files sitting in directories for your games??


:/


Cel
Cel aka Razehttp://chopper2k.qgl.org
Advertisement
well, I''ve tried zlib, and it works. You just make a new workspace for a library file (if I remember right) and compile and it should compile fine. Then you can use the example source as a guidline for whatever you need to do.

JoeMont001@aol.com www.polarisoft.n3.net
My HomepageSome shoot to kill, others shoot to mame. I say clear the chamber and let the lord decide. - Reno 911
Remember, the ZIP format has a limit of 65536 (2^16) files.

This topic is closed to new replies.

Advertisement