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Delphi: loading parts of bitmaps

Started by September 15, 2000 01:19 PM
-1 comments, last by TobiasDallmann 24 years, 4 months ago
Hi! I wanna put all my game''s bitmaps into a *.bmp file. But to load it i must have a way to load a part of it that doesn''t begin at 0,0. like this: ...(Tank5.Pos.x, Tank.Pos.y, 100, 100); or this: ...(150, 135, 100, 100); how do you manage all your bitmaps?

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