*Intelligence* is the act of producing 'creative' results for problems.
It's not a part of the physical world, but it's in our minds. So, it's pointless to search its place in circuits or brain. It's not in there, it's in the mind of the observator.
If the intelligent mechanism it self can observe it's intelligence (produce a creative result for the problem of observation of it self), then it's *conscious*.
Different point of views originates from the subjective word 'creative'. What is creative then? This is same as asking what is beautiful?
What is intelligence?
Ah but dogs are intelligent (A friend of mine has a dog that can solve simple block puzzles using its paws) and so are many other creatures, just on a way smaller scale.
Basicly I think that intellegience is not something as such, but rather the abilty to do things outside of the square of instincts.
I.E If we followed our instincts for everything and ignored everything else computers wouldent have been made because we would have been content with living in caves or such..but even then we would need to utilise the "innovation" which is intellegiance to survive!
Basicly I think that intellegience is not something as such, but rather the abilty to do things outside of the square of instincts.
I.E If we followed our instincts for everything and ignored everything else computers wouldent have been made because we would have been content with living in caves or such..but even then we would need to utilise the "innovation" which is intellegiance to survive!
September 03, 2004 09:19 AM
something abe to think without an outside source
can make a program learn about its enviroment thru senors and to act on that (like unmanned aircraft (without remote controllers))
can make a program learn about its enviroment thru senors and to act on that (like unmanned aircraft (without remote controllers))
Arguing semantics is not productive.
A practical way out of this argument is to decide we don't want our game AI to be intelligent. All we want is for it to learn and be capable of making informed decisions.
Is that intelligence? Who cares.
A practical way out of this argument is to decide we don't want our game AI to be intelligent. All we want is for it to learn and be capable of making informed decisions.
Is that intelligence? Who cares.
Intelligence is teh art of selecting solutions to solve present problems from a set of solutions with unknown or known effects and teh art of making solutions without prior input.
Think of a robot who has an obstacle to traverse. There are endless possibilities of how to traverse the obstacle. The robot is not intelligent if it needs to access a pre-arranged list of solutions and pick one. The intelligents answers would be: kick the obstacle out of the way, walk around it, turn back, 'negotiate' with it, move it, etc. Endless amounts of answers can be thought up, but there could be solutions to which no has thought of which can be thought up.
Think of a robot who has an obstacle to traverse. There are endless possibilities of how to traverse the obstacle. The robot is not intelligent if it needs to access a pre-arranged list of solutions and pick one. The intelligents answers would be: kick the obstacle out of the way, walk around it, turn back, 'negotiate' with it, move it, etc. Endless amounts of answers can be thought up, but there could be solutions to which no has thought of which can be thought up.
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