Loading world into D3D
Hi I''m developing a 3D engine with C++/DirectX and they ..
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I want to use an editor to make a world , and later some actors to act in that world.
I''m interest in a "RUN PLAN" for how i :
* How to import world''s from editors into D3D ?
Some q''s:
1* Do you guys use x files when u develop the world ?,
(i know i can use this format for actors)
2* Do u use different editors/fileformat for world/actors ?
Well i think u guess the heading, thanks for your time.
(I know i must rely on my editors file format and convert it to my own format. Im also getting some understanding of view/matrix''s..)
c/c++/Java/Delphi/VB
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