[java] images in java games
hi
i am trying to make a game in java , it is going to be a 2D iso
game to be played over the net for FREE.
i have been looking at the AWT , java2D , JAI to find the red tread in java image handling, but i cant seem to find it.
i really need good advice to the use of images in java.
if i use to many features in the 3 API''s , my performance get
hanged.
thanks
Dennis
Hello;
Here''s how to use images in java (in an applet) :
In the above code I''m assuming your planning to write an applet (you said "played over the net").
I suggest you use AWT because java2d is not supported on the browers (yet - without the plugin).
For full documentation on AWT go here.
Look for the Graphics class and Image class.
I hoped this helped a little ().
=============================
silly programmer vb is for kids.
============================
www.thejpsystem.com
Here''s how to use images in java (in an applet) :
//First delcare an image object (in java.awt.image):Image img;//Then in your init method of the applet gif or jpg images...public void init() { img = getImage("path/image.gif"); // or .. this gets the image where the code (class file) is. img = getImage(getCodeBase(),"image.gif"); }//then if you want to draw it on the screen...public void paint(Graphics g) { g.drawImage(img,x,y,null);}
In the above code I''m assuming your planning to write an applet (you said "played over the net").
I suggest you use AWT because java2d is not supported on the browers (yet - without the plugin).
For full documentation on AWT go here.
Look for the Graphics class and Image class.
I hoped this helped a little ().
=============================
silly programmer vb is for kids.
============================
www.thejpsystem.com
==============================================I feel like a kid in some kind of store... ============================================== www.thejpsystem.com
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement