Fonts in BMP
I don''t know if I should have posted this in game art or not, but decided it''s just as good here.
Anyone know of a web-site where people have posted custom made fonts in bmp format. I have to write IO for my game, and drawing bad looking fonts is not my idea of fun. I''m sure there''s some out there.
(If I''m unclear as to exactly what I''m looking for, it''s just an image file with the each character drawn, in equaly spaced boxes so I can use it for blitting.)
.-I have a program that can make really cool custom fonts...
.-Tell me what do you exactly want in these:
.-Width and Height.
.-Mayus,minus,numbers,signs? or just some of these?
.-Font color.
.-Background color.
.-Shadow? It can be thrown to each of 4 vertices of a square or to all of them.Or not at all.
.-Shadow color.
.-There are also(39-50) custom styles as gothic, horror...
.-The only drawback is that it only creates palettized BMPs, 256 colors...
.-If you need it for a palettized game, send me the palette and I´ll try to use it... Not sure if I will be able, because thi program uses its own palette format.
.-Hope to help...
What the hells!
What the hells!
Width/Height should be 16x12, (this is off the top of my head, it''s running at 800x600x16 so 16x12 sounds reasonable) I need the letters of the alphabet, caps and non_caps, and all the numbers 0-9. No need for negatives or special symbols. I''m running at 16bpp so no need for pallettes.
As far as colors go, blue foreground (not too light or too dark, somewhere in the middle range) and pure black background (0 is my transparency color)
As far as style goes, nothing too fancy (i.e. gothic or horror) but by no means plain.
I''d love to see what your program can do.
As far as colors go, blue foreground (not too light or too dark, somewhere in the middle range) and pure black background (0 is my transparency color)
As far as style goes, nothing too fancy (i.e. gothic or horror) but by no means plain.
I''d love to see what your program can do.
You should really consider using another colour for your transparent colour. 0 is a very common colour and can be used in places where you don''t want transparency.
I would suggest using a solid colour from one of the primarys, Red, Blue or Green.
RGB(255,0,0)
RGB(0,255,0)
RGB(0,0,255)
Just an idea, might save in frustration later.
Alek
I would suggest using a solid colour from one of the primarys, Red, Blue or Green.
RGB(255,0,0)
RGB(0,255,0)
RGB(0,0,255)
Just an idea, might save in frustration later.
Alek
Or you could use the ''standard'' transparent color: nasty pink (commonly known as magenta, I believe ) It is max red and blue color components and no green.
Well not really, since most of my tiles are not going to be transparent. I''ve got most of my objects drawn normally, and then I''m applying transparent overlays over them when necessary. I don''t see ever needing to map on pure black (when RGB(1,1,1) will do just as good) but if I ever need to change it, it''s easy the fonts are the hard part.
If you want to use a windows font check out mr-gamemaker.com it has an application that shows you haw to create a bit map from any windows font.
There is also a couple of sites on the web that have some fonts already created, I can not remember the names of these off the top of my head - sorry. They were mentioned in a post on here a few months ago, same sort of question (something along the lines of free bitmaped fonts...)
There is also a couple of sites on the web that have some fonts already created, I can not remember the names of these off the top of my head - sorry. They were mentioned in a post on here a few months ago, same sort of question (something along the lines of free bitmaped fonts...)
When I find my code in tons of trouble,Friends and colleages come to me,Speaking words of wisdom:"Write in C."My Web Site
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