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My Engine Demo..

Started by August 07, 2000 04:06 PM
31 comments, last by Zimans 24 years, 4 months ago
P3 600 with 256 MB ram
GeForce 256

got 100+ frames, can''t remember exactly.

Was that 3D or 2D?
Nice stuff. I get about 25fps on my P3-450 with TNT, but I''m also downloading some stuff, so fps should be a litter higher.
--------------------------Programmers don't byte, they nibble a bit. Unknown Person-------------------------
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Ok, I have a definite problem somewhere.. The Geforce''s are doin fine.. but the TNT''s are laggin... The only thing that pops up in my mind is the ->Flip. Right now I have it waiting. (So as to cap the framerate at the refresh rate (usually 85). But now that I think of it, removing one of the layers boosts the speed alot, so maybe my drawing routines need some serious overhauls..

to sponge99:
"Who sleeps with death''s mask" or something like that.. I tried...

-Zims
38 FPS

PII - 300Mhz running Win2000 Server
128Mb RAM
32 Mb STB Velocity 4400 (nVidia RIVA TNT)
Nice demo..

I get average 40ish fps when moving the light around, else about
50ish fps..

p3 500
tnt2 32 megs
128 meg ram.

I get 62-63 fps on a P2 333, 128 MB RAM and a TNT2.
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Nice demo.

Got around 30 to 85 fps depending on how much of the map was visible (30 = whole map on screen, 85 = map scrolled out of view).

My PC has the following specs:

AMD K6-2 350MHz 192 MB RAM
MATROX G200 AGP GRAPHIC CARD

Regards

nicba
If you''ve implemented the 16-bit mode, re-upload the demo so those of us with Voodoo3''s can test.

Thanks,
epolevne
"Unable to Create Direct 3D Device"

PII 333, STB Velocity 128 (Riva 128 chip) 4mb, 64 ram, win98, dx7

"Paranoia is the belief in a hidden order behind the visible." - Anonymous
Not bad at all...

I got between 25 and 65 fps, but that''s after a few silly mistakes (read: Memory Leaks ). I''m especially impressed with the pak-file-like file(?!)

I''m running:
PIII 500, 64M RAM, Matrox G400 Dual Head 32M, VC++ 6, ICQ, IE5

Luke M.,
XEOS Digital Development
XEOS Digital Development - Supporting the independant and OpenSource game developers!

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