quote:
tieTYT
You do also realize there are peopple that buy a game and plan to only play it once because they''re not 14 years old and have a job / college every day.
For what it''s worth, I am a college student. Thus, I live on a tight budget. Thus, I only buy games that I will be able to get many hours of enjoyment out of. Thus, I only buy games that give me a reason to play them more than once. Might be different once I have a job, but I doubt it, because I''ve learned the value of a dollar and have no want to waste money on games that I will not enjoy the fourth time through.
quote:
You want to make a billion hidden things throughout the game that the player can only get once, that''s fine by me. But if you make any of them the coolest spell or weapon or a playable character, then you piss off a lot of people that only have enough time to play the game one time.
Only if it''s something time consuming and/or arbitrary (see most of the crap you have to do for the ultimate weapons in FFX).
quote:
Who cares if the second run isn''t that new. This is a RPG not a fighting game. If you''re buying a RPG for the expected replay value, you''re expecting it from the wrong genre. If you want to think about the good qualities of a RPG, replay value is very near the bottom. And if you disagree, please give me a list of qualities a RPG can have that replay value is more important than.
Um... basically any quality I''d like to see in an RPG is directly related to giving it more replay value. Some examples
- Interesting world/characters/story (in that order of importance). Of course, I''m also the sort who likes to read books and watch movies that I enjoy more than once. (I still get shivers when I hear Locke''s or Rachel''s theme from FFVI, and I loved the brothers'' rooms in MYST)
- Good combat system. This makes the fighting less tedious and more interesting. I guess it''s more an issue of a poor combat system making me think twice about whether I really want to slog through the combat system just for the parts I enjoy.
- Story that doesn''t get in the way. I tried replaying FFIX, but the initial parts of the story are long, with breaks far between (save points even farther) and not that interesting.
- Many ways to do any one thing. My goodness, this is why I still play Deus Ex and Fallout I&II.
- Many things to do, especially things that you''ll miss on a casual run through the game. This isn''t an argument to make things arbitrary, but just that you probably won''t see everything on the first time through. There are so many quests I missed in Fallout I&II the first time through. (Go to gamefaqs.com an note that none of the guides list all the quests, nor all the ways to complete each quest)
Missing the PUSD fits under the last point above. So what if I missed the car in Fallout II? So what if I didn''t get the turbo plasma rifle in Fallout I? So what if I didn''t get Shadow in FFVI? So what if I didn''t get any of the ultimate weapons in FFVII? So what if I missed an upgrade in Deus Ex? All the more incentive to go back and see the world and characters I enjoyed so much.
quote:
Want to disagree? Well let''s make a little list mmkay?
mmkay
quote:
What are you more likely to play a 4th time all the way through than FF?
A sports game
Not my cup ''o tea. Why not go outside for The Real Deal?
quote:
A fighting game
Only if I''m playing against another person, which isn''t exactly "playing through" the game.
quote:
A driving game
Hmm... in my experience you don''t so much "play through" these games again as "play the tracks/areas (depending on what type it is) you enjoy most". However, I will concede that I do get many hours of enjoyment out of these games. Not necessarily more than I do out of an RPG, though.
quote:
A puzzle game
That''s hardly fair, Tetris is the greatest game ever created (and I see it holding that title for quite a while).
quote:
An adventure game (maybe..)
Um... if it''s a good adventure game, it''s probably got so many secrets you missed the first time through, it''d make you cry. Also, if it''s a good adventure game, it''s probably fun to just play it. I still like Zelda:LttP even though I''ve finished it many times.
quote:
A flight simulator
Hardcore flight sims aren''t for me. The others are probably more accurately FPS''s. I enjoy a good FPS, but, again, typically only if it''s against human opponents (Serious Sam being an exception, sometimes it''s fun to just sit back and shoot stuff).
quote:
A strategy game (maybe..)
I like some classics, like StarCraft, WarCraft II, but, to be honest, I never made it through any of them even once. The stories are horrid and human opponents are much more fun to play against. (The story battles are more of a good tutorial on what the units do.)
quote:
Looks like FF is pretty shitty on the replay value factor doesn''t it?
Well, depends on the FF. FFVIII I''m having trouble getting myself through it even once. FFIX I already mentioned why I won''t replay it (even though I really want to). FFX didn''t do much for me (except the sphere grid was pretty cool). Other than that, I''ve only played I, IV, VI, and VII (well, and tactics, but that''s a different type of game). I''ve replayed all of those many times. FFI, hmm... this time I''ll be Fi/Th/Wm/Bm; this time I''ll be Rm/Rm/Wm/Bm; this time I''ll be Bb/Bb/Bb/Bb; this time I''ll be.... FFIV, Cecil, Kain, Rydia, Palom, Porom, the Dwarves. FFVI Setzer, Daryll, Locke, Rachel, Celes, Terra, General Leo, Shadow, Cyan, Kefka, Espers. FFVII Materia, Midgar, SOLDIER, Cloud, Zach, Barret, Red XIII, Vincent, the Ancients. Looks like I''ve got plenty of reasons to replay a lot of the FF games.
quote:
PS: Where have i ever complained about games having bad replay value?
Really, this whole thing is about replay value. You''re saying the replay value of the game is less than the value of your time that would be spent on that game (or, at least less than the value of whatever else you would be doing with that time). To put it more bluntly, if the replay value were high enough, you wouldn''t mind replaying the game to get the secret weapons you missed.
quote:
I don''t understand why there are people that disagree. There are people out there that consider the ability to shoot yourself in the foot a beneficial feature of a game?
This one is out of sequence, but that''s because my comment isn''t necessarily relevant to the issues at hand. Why would you make a post to a forum if you only wanted responses along the lines of "AMEN! Preach on brother tieTYT!"? Please don''t just dismiss what others say like that. Also, I hardly consider "missing the ultimate, but ultimately unnecessary, item" equivalent to "shooting yourself in the foot", unless you take games way too seriously and have made a vow to shoot yourself in the foot every time you miss an ultimate weapon. However, I think that means you have greater problems than missing a secret in a video game
(In other words, your one-line strawman argument doesn''t work)