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And I think secrets should be a reward for better players. Normal players are the ones that should play a normal game, but of course walkthroughts break the game sometimes, tought they are of great help when you are stucked in one place for 1 week because you missed a tiny but important detail.
If you are going to give a über weapon, you could at least make it aviable after you beat the game and say in the ending, now look for the special weapon!
And about preventing going back for your über weapon is ok as long as the game has a nice replay value. If it doesn''t then it''s better to just make it harder to get in the lastest part of the game(but not imposible!), and not making it strong enough to make it too easy.
In Zelda Majora''s Mask, just before the final battle, you can to beat the 4 main bosses to achieve the strongest mask. I knew it existed but I didn''t knew that was the way to get it. Actually I tought that fighting with them first was obligatory. But when it came to fighting the last boss with the strongest mask, I started to use it at first but got tired. Too darn easy. So around the middle of the fight I took it off and fought without it to make the battle at least fun. I think that if you are going to give the strongest weapon in the game so easily you could at least make it, not too strong.
Like... umm.. if the boss has 100 hp, your normal attack deal 5 points of damage, and when you get a new weapon you usually can deal 1 more damage point, adding 2 points, like making it deal 7 damage would be fine, but not doubling the damage.
Or even better make a weapon that is stronger based on the tactics you use. For example, if your 2nd best weapon deals 5 damage, you get your ''über'' weapon just before the last boss and deals 3 damage and makes you attack just after everyone has attacked. However, the damage it does increases by 1 point everytime someone in your party attacks the same person you attack, if someone dies it increases by 3 just for that turn, and if the weapon weilder goes through two turns without receiving damage the weapon increases by 1 the damage it deals, but if the player receives damage after getting that advantage it resets back to 3. Sort of a weapon that is related to life energy and that''s why it changes it''s power like that. So it sort of makes the player to use a strategy that he usually don''t use.