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Original post by tieTYT
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Original post by Way Walker
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tieTYT
You want to make a billion hidden things throughout the game that the player can only get once, that's fine by me. But if you make any of them the coolest spell or weapon or a playable character, then you piss off a lot of people that only have enough time to play the game one time.
Only if it's something time consuming and/or arbitrary (see most of the crap you have to do for the ultimate weapons in FFX).
The FFX weapons can still be found at the end of the game i think.
Also, having to go through the entire game again because you missed a one time only secret IS time consuming. That is why it pisses people off.
If you read my post, you'd note that I don't replay through the game because I missed a one time only secret (I don't have the "gotta catch 'em all" disease). If you understand my position, then you would understand why I enjoy one time only secrets, but in case you missed it (and it seems you did) I'll make that point more explicit later in this post.
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Um... basically any quality I'd like to see in an RPG is directly related to giving it more replay value. Some examples
If you would permit me to summarize your comments: You list things that make a RPG fun . Things like a good battle system, good characters, interesting map... But when you look at one time only secrets, all it is, is a crappy way to affect the replay value. It gives the player an ultimatum: either you get yourself a strategy guide or expect to play it more than once. Now what would you rather have: A little more of an interesting world or a little more one time only secrets? A little more interesting characters or a little more one time only secrets? A little more engaging battle system or a little more one time only secrets?
Have you stopped beating your wife?
Why can't I have my cake (a little more of an interesting world, characters, and battle system) and eat it, too (one time only secrets)? Because you don't like to eat it? But what if I do?
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Like i've been trying to say in every reply: There's a way to satisfy both of us. I don't see many people on this thread saying "Oh hell yes, one time only secrets are the best part of RPGs". That in combination with the fact that there are ways to improve replay value (that you just mentioned below) that both you and I would enjoy, how much would you really care if a game had no one time only secrets? Again, why piss off one group when you can please both of them?
There are ways to improve replay value that both you and I would enjoy. However, there is at least one way to improve the replay value for me that would not increase the replay value for you. That is adding one time only secrets. How does this improve the replay value for me? It makes the game new again. Not only do I get to enjoy the same world, characters, and/or story (again, in that order) but I also get to enjoy new aspects of that world, those characters, and/or side stories. While the former is enough to get me to replay a game, the latter is the icing on the cake. (Perhaps you'ved noticed, I like cake
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So i just wasted 30 hours and already know what happened in those 30 past hours. Now i'm going to have to play for another 30 more hours and each step along the way i've already seen what is going to happen. I think by definition that is a waste of time. That is why i don't like missing important crap like an entire character.
If you hadn't missed the character, would you have felt the 30 hours wasted? Probably not, then I wouldn't consider those 30 hours wasted.
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What are you more likely to play a 4th time all the way through than FF?
A sports game
Not my cup 'o tea. Why not go outside for The Real Deal?
Come on man, look at it from a different perspective. Obviously you'll end up playing a sports game more than an RPG. It only takes 20 minutes of time to play through a basketball game.
Read what I said. Now read it again. Now read it
really carefully. I cannot
re play a sports game because I do not
play sports games. So, obviously, I'll end up playing an RPG more than a sports game.
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[ In reference to fighting games ]
It doesn't matter if you're playing through or not. What matters is if you're re-playing it. And you're going to be re-playing a fighting game almost every time you turn it on. A RPG on the other hand, you're usually starting at your last save point. Hence, RPGs have some of the worst replay value of any genre.
Um... could you provide the reasoning by which "a genre where you start at your last save point" implies "that genre having some of the worst replay value of any genre"?
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I've been playing Tekken 4 for over 3 years and Soul Calibur 2 for over 2 years. Do you think a single RPG could hold my interest that long?
Yours? Probably not. Mine? Sure, I still play FFI.
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So you're saying i'm right? Adventure's do have more replay value?
I said nothing of the sort, I said they have replay value. I'll decide on a case by case basis whether a given Adventure game has more/less/same replay value as a given RPG. It also depends on how you measure replay value. Do you measure it in hours? in number of times through? (in daylights? in sunsets? in midnights? in cups of coffee? in inches? in miles? in laughter? in strife?
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Really, this whole thing is about replay value. You're saying the replay value of the game is less than the value of your time that would be spent on that game (or, at least less than the value of whatever else you would be doing with that time). To put it more bluntly, if the replay value were high enough, you wouldn't mind replaying the game to get the secret weapons you missed.
If that statement were in a vacuum, i might agree with you. But looking at other things such as good story, it makes that statement false (for me i mean).
For you? Good, you're accepting we enjoy different things.
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No matter how good a RPG is you're going to end up going through the same thing for another 70+ hours the second time you play through it. Even if you get the new stuff, you still have to see Cecil change into a paladin and Aeris die and Squall do boring shit.
While I do loathe Squall (does he get
any better after the first disc? don't know that I'll finish VIII) I wouldn't mind seeing Cecil triumph over his past and become a paladin or feel the pain of the death of a character I liked. In another post you mentioned that you watch movies more than once. But, by your definition of "waste of time" given above (go ahead, check it out) that is, by definition, a waste of time. We can discuss the "rewatch" value of a movie just as we discuss the "replay" value of a game. I replay an RPG for many of the same reasons I'll rewatch a movie or reread a book.
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So my point is, even with a RPG that has great qualities that you consider to add to replay value, i will still mind playing it again all the way through.
Because, as you mention, you play RPG's for a different reason than I do. What it comes down to, is that I'm more likely to pay for a game with one time only secrets. Thus, if two games are equal in all respects (which, admittedly, is near impossible) but one has one time only secrets, that'd tip the balance in its favor and that company is getting my money.
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I don't understand why there are people that disagree. There are people out there that consider the ability to shoot yourself in the foot a beneficial feature of a game?
This one is out of sequence, but that's because my comment isn't necessarily relevant to the issues at hand. Why would you make a post to a forum if you only wanted responses along the lines of "AMEN! Preach on brother tieTYT!"? Please don't just dismiss what others say like that. Also, I hardly consider "missing the ultimate, but ultimately unnecessary, item" equivalent to "shooting yourself in the foot", unless you take games way too seriously and have made a vow to shoot yourself in the foot every time you miss an ultimate weapon. However, I think that means you have greater problems than missing a secret in a video game
(In other words, your one-line strawman argument doesn't work)
I donno man. Just because what i said was extreme, it was more of an analogy than something to be thought of literally. One time only secrets allow you to screw yourself over. Even if you WANT to play the game over again, missing something really good in the current game makes the current game incomplete in a big way. It lets you shoot yourself in the foot.
The problem is that it's a poor analogy. You are not screwed by not getting the "ultimate, but
ultimately unnecessary , item". And it's only incomplete in so far as I failed to "catch 'em all", which doesn't bother me (I'm not that hardcore about games).
EDIT: It was bound to happen, I screwed up some quote tags.
[edited by - Way Walker on April 12, 2004 8:05:42 PM]