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Original post by Neoshaman
glad you are listening sorry for the cry, i was in a bad mood
hope you get heal fast for yourself
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Yeah, I certainly hope I get better soon too, I hate being sick, it makes me feel weak and stupid, so because I feel that way I avoid doing difficult things, and then I feel guilty for neglecting my responsibilities... but at least the weather here was beautiful today, and that made me feel happier. I hope you find things to make you feel better too.
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Okay, back to the topic. I would like to see your flow chart when you have a good version of it.
I was talking about generating stories with my roommate, and he said (he''s a math guy) that making the codependant decisions at the beginning of generating the plot was like solving a system of simultaneous equations. Don''t know if that helps you, but maybe you could program it that way? Or maybe that would be too hard?
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actually i have not decide to make the pc told to npc, because language could be seen as a simulator or reality (narratives is the higher level), bob take the gun is like observing the action taken (virtually), then i have decide that the action of the player would be the language between them (this not mean that the npc not told back to the player)
I''m a little confused by this paragraph - do you mean the player can''t speak to the NPCs? That would simplify the programming, but it would probably feel strange to play a game like that... I don''t know how that would work. It cuts a ot of interesting possibilities out if you can''t try to persuede or bribe or threaten the NPCs.
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in a pure analysis point of view, it''s the same, for action, the npc has to find who is the agent (bob) what action/event is happening (take) on which subject (the gun)
but i''hve not thought of this too much, it''s important for the appraisal of action and then to argue back but we still have to know what and how to argue back, then define what is an argument
the actual problem lies in fact in symbolics and belief, aka how to make sense of a situation and then how to generate one,
based on what the situation meet the thematic and create the subject, now i don''t have a clue
in facts it''s the most important part the turning point
and it''s now that your caveman list would be useful as a universe template (we would try to extract situation and seek how meaning come with object/relation with object and thematic)
i''m starting suspect that object hold a meaning towards a belief from the thematic state
a chair in the hand of an ennemy would be label harmful, when the same chair lying on the ground could be seen as a weapon, the meaning may come from a TENSION RELATION from goal and need
Ah, here you''re talking about ''roles''. There are only a few archetypal roles in which objects can be used in a game, we''ll just make a list of them and the dm will have to keep track of which object is in which role and what that role means.
Some object roles:
barrier/threshhold/container (wall, door window, locked box, closed jar, jail cell)
key (includes real keys, quest items, presents, and amounts of money)
weapon (item used by character to inflict damage to other character or barrier)
equippble (clothing, armor, accessory)
structural (crate, footstool, ladder, rope)
character (pc, npcs, animals/monsters)
sign (any object that communicates info, whether by words, a picture, or a symbolic object like a throne or an altar)
decorative (these don''t do anything, they just look interesting)
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carthasis
oups sorry, the fact is that i''m in a hard time socially, i''m kept moving and lose relationship while changing location (i''m going to , and i have trouble with emotion context (that''s why i have a big emphasis bias towards it, i have to emulate most relation code rationnaly) i''m not very strong at short term relationship (i''m confuse most of time because i don''t know the person and then how the person react and how to react) but it get cool at long time but if the context is not formal too much, i get worried quickly because i don''t want to be a bad people, i pay a lot of attention to other without actually being to choose a correct response (and then continuing on my act)
all these analysis while caring i use them to make the binary dm, which a ratioanl emotional system after all
/carthasis
sorry
I hate moving and losing friends too.
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I can only imagine how confusing it must be to have asperger''s. I do have a thought though - have you ever studied personality type theory? There is a theory by a man named Keirsey (or maybe Kiersey???) that there are only 4 main kinds of people in the world, and if you want to be more specific you can multiply to get 16 detailed kinds. Maybe if you read about these types, you could learn to analyze which a person is, and then you would feel that you know them somewhat? I don''t know, it might work for you or it might not. Either way, I can help with the emotional parts of the binary dm if you need me too. I saw a good way of representing emotions mathematiclly once, let me try to find it again, I think it will work for our purposes.
I hope you find some new friends and other happy things after you move!