[RANTMODE]
Quote from DwarfSoft:
"Total Annihilation went on its course due to the fact that it had poor gameplay. The graphics in games may make the game, but they rarely break the game. The story and the gameplay is what keeps the word-of-mouth effect going. If you do not believe that word-of-mouth is a viable way for games to go, then you are probably right. About its entirety - word-of-mouth will not get you far (too regional) but if you have a lesser marketing push (that is, lesser than any other games) then you get MORE sales from word-of-mouth. This is how it works (hell knows that I wont buy a game that is rated poorly by my friends), and it works because of simple principles. You need to have a good game to be able to keep that game selling."
Total Annihilation was quite successful, if you hadn''t noticed it had huge 3rd party support, see:
TA Universe
Annihilated
Due to it having 3d models for units, it allowed for an awesome amount of expansibility, and many "unit-makers" took advantage of this.
The maps were 3d, they had height-maps, however the units were 3d models.
The main problems with total annihilation was its limit to 256 colours, however TA:Kingdoms allowed for full 16-bit colour.
[/RANTMODE]
Anyway, the ideas posted on this thread are excellent. and I agree, DOWN WITH FMV!
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Nekosion
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Most new modern games are useless....
quote: Original post by Nekosion
Anyway, the ideas posted on this thread are excellent. and I agree, DOWN WITH FMV!
Does that mean that you''re against pre-rendered backgrounds? The backgrounds like in FF8 can''t be rendered in realtime which means you won''t play the game for this reason. I don''t care if games have FMV, they''re usually cool to look at (FF8 again). But I also like it when games use their own 3d-engine to produce the cut-scenes, because that way everything has the same style.
You''re lucky, most next generation games (for consoles at least) won''t use FMV anymore because they''re powerful enough to create cool stuff.
--------------------------Programmers don't byte, they nibble a bit. Unknown Person-------------------------
I just read the first replies but I ''till wanna say something.
1. "Comprehende?" has no h: compreênde. Maybe the second e get a mad char, but it has to be an e with an "acento" on it.
2. You said right: MOST are useless. The most are copy of others! That''s why they have no fun! They''ve gotta be original, like the creators of Kagero - Desception II.
Thanks, Arthur(rockslave)
1. "Comprehende?" has no h: compreênde. Maybe the second e get a mad char, but it has to be an e with an "acento" on it.
2. You said right: MOST are useless. The most are copy of others! That''s why they have no fun! They''ve gotta be original, like the creators of Kagero - Desception II.
Thanks, Arthur(rockslave)
import money.*;#include "cas.h"uses bucks;
quote: Original post by Nekosion
Total Annihilation was quite successful, if you hadn''t noticed it had huge 3rd party support, see:
TA Universe
Annihilated
Due to it having 3d models for units, it allowed for an awesome amount of expansibility, and many "unit-makers" took advantage of this.
The maps were 3d, they had height-maps, however the units were 3d models.
The main problems with total annihilation was its limit to 256 colours, however TA:Kingdoms allowed for full 16-bit colour.
Anyway, the ideas posted on this thread are excellent. and I agree, DOWN WITH FMV!
Well, maybe it was just here in Australia that it got crap sales. And everyone I talk to who bought it say that it is crap and they wish that they hadn''t put their money down on it. I don''t know of anyone who still plays it . I don''t think that the colour limitation had anything to do with it, IMHO it was just crap gameplay
Anywho... Damn right there rockslave... but games can''t keep being original forever, but that is a long way away
-Chris Bennett ("Insanity" of Dwarfsoft)
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http://www.crosswinds.net/~dwarfsoft/
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