Your opinion of this?
Hi guys,
I'm doing the music for 0 A.D. (www.wildfiregames.com/0ad), a historical RTS game. The team seems to like the music I've made so far, but I'd like your opinions as well since you're probably a bit more qualified in this area.
First, a battle track (ends abruptly to make it loopable):
Hellenistic Battle Track II
And, if you have the time, a peace track. Please help me figure out if the mixing is right or not? It sounds fine with my high-quality speakers, but I'm not sure if it's generally ok.
Germanic Peace Track II
***
Looking for a music composer for your game? Go to my page to listen to samples of my orchestral pieces and find info on how to contact me.
[edited by - Vaevictis_A on January 9, 2004 5:10:22 AM]
[edited by - Vaevictis_A on January 9, 2004 5:21:52 AM]
***Symphonic Aria,specialising in music for games, multimedia productions and film. Listen to music samples on the website, www.symphonicaria.com.
Hey man, nice stuff! Where do you get your orchestral samples? I especially liked the first track. I use pro studio moniters, and the mix sounded pretty decent from what I could tell.
Was that guitar on the second track a soundfont? It sounded pretty good with the fret noise, but I think it could use a bit or reverb to help mask the "non-realness" (heheh) of it. Also, I thought the hand drum intro was kind of weak, but ones it goes into that loop it''s all good.
Keep up the good work, and feel free to post more here if you want more c&c.
Later!
~Evan
Was that guitar on the second track a soundfont? It sounded pretty good with the fret noise, but I think it could use a bit or reverb to help mask the "non-realness" (heheh) of it. Also, I thought the hand drum intro was kind of weak, but ones it goes into that loop it''s all good.
Keep up the good work, and feel free to post more here if you want more c&c.
Later!
~Evan
No access to my nice monitors, but I''ll give feedback on the feel of the music...
Hellenistic Battle Track II
The staccatto quality suggests imagery of man and machine marching in flawless columns. Heads snapping left and right in unison, marching as one. Sounds good for deployment and position phases leadin up to war. Actual conflict music might need a little more chaos.
Germanic Peace Track II
Very dynamic, like the ebb and flow of people going about their daily duties. The absence of a striking melody keeps it ambient, good for background music. The early section gives me a feeling of sunrise, then street activities, then finally the end of day when all goes back to rest.
Good stuff, thanks!
Hellenistic Battle Track II
The staccatto quality suggests imagery of man and machine marching in flawless columns. Heads snapping left and right in unison, marching as one. Sounds good for deployment and position phases leadin up to war. Actual conflict music might need a little more chaos.
Germanic Peace Track II
Very dynamic, like the ebb and flow of people going about their daily duties. The absence of a striking melody keeps it ambient, good for background music. The early section gives me a feeling of sunrise, then street activities, then finally the end of day when all goes back to rest.
Good stuff, thanks!
-solo (my site)
If i had more time, i would write more, but they are very very nice. They remind me of age of empires music, which was good stuff.
Thanks for the feedback, guys - very nice.
Evan > The guitar is a set of guitar samples in wave format.
Sam > I will, of course, be more dedicated to a paid position, but so far I''m mostly joining different dev teams that work on promising projects, like 0 A.D. for which the above tracks were made.
***
Looking for a music composer for your game? Go to my page to listen to samples of my orchestral pieces and find info on how to contact me.
Evan > The guitar is a set of guitar samples in wave format.
Sam > I will, of course, be more dedicated to a paid position, but so far I''m mostly joining different dev teams that work on promising projects, like 0 A.D. for which the above tracks were made.
***
Looking for a music composer for your game? Go to my page to listen to samples of my orchestral pieces and find info on how to contact me.
***Symphonic Aria,specialising in music for games, multimedia productions and film. Listen to music samples on the website, www.symphonicaria.com.
I like the Hellenistic Battle theme. It reminds me of the roman army theme from Gladiator''s score. For some reason the 6/8 tempo really works well for a martial theme.
Peace music is good, too. I always love songs with acoustic guitar accents in the background. One sample (clarinet?) sounds a little wobbly towards the end though, like it''s a higher-pitched sample played too low or something. Minor gripe, though.
Mark Hall
Abstract Productions
Peace music is good, too. I always love songs with acoustic guitar accents in the background. One sample (clarinet?) sounds a little wobbly towards the end though, like it''s a higher-pitched sample played too low or something. Minor gripe, though.
Mark Hall
Abstract Productions
Mark HallAbstract Productions
Pretty cool sounding instrumentals, sounds very proffesional.
eTeam Software (c)
eTeam Software (c)
Electronic Team Gameshttp://www.etgames.org
January 13, 2004 01:56 PM
Your hellinistic theme is a bit too structured and staccato...it''d be fine for a few moments of battle, but if I have a lot of combat in this game your motif would drive me nuts after 10 minutes of the same BUM-ba-BUM-babababa-BUM-ba-BUM over and over again
needs some motive variation if you don''t want the player to learn to hate the music due to its heavy repetition.
It''s a good work, but it''s not a good idea for it to be something that''s going to be heard a lot throughout the game...people will start reaching for the volume knob, or putting in their own CD''s.
case in point...most people learn to hate the combat music in Final Fantasy games after the 10th hour of the same obnoxious bit over and over. It causes headaches.
needs some motive variation if you don''t want the player to learn to hate the music due to its heavy repetition.
It''s a good work, but it''s not a good idea for it to be something that''s going to be heard a lot throughout the game...people will start reaching for the volume knob, or putting in their own CD''s.
case in point...most people learn to hate the combat music in Final Fantasy games after the 10th hour of the same obnoxious bit over and over. It causes headaches.
Point taken, but there will be a lot of battle tracks for each playable culture in the game (hence the name Hellenistic Battle II). (#1 can be found at the webpage in my sig. Still, it's worth thinking about - how often battle will occur compared to how many different battle tracks there are.
***
Looking for a music composer for your game? Go to my page to listen to samples of my orchestral pieces and find info on how to contact me.
[edited by - Vaevictis_A on January 13, 2004 6:33:07 PM]
***
Looking for a music composer for your game? Go to my page to listen to samples of my orchestral pieces and find info on how to contact me.
[edited by - Vaevictis_A on January 13, 2004 6:33:07 PM]
***Symphonic Aria,specialising in music for games, multimedia productions and film. Listen to music samples on the website, www.symphonicaria.com.
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