Making multiframed 2D characters?
Alright. The cryptic subject deserves an explanation.
I''m making a 2D game. The character the player uses is this crazy little guy (a gnome), that needs multiple animations for running, dying, shooting, using different weapons, etc.
I know how I want him to look. However, the problem is... how do I make this character and all his frames?
Create an animation for each action you want him to do. You can make it repeat if necessary. Usualy you can store this in an array of bitmap objects and just increment for each frame. Ad 2d array would be nice if you want to store the state in the variable itself. Then just use a state machine to determine what animation should be ran, and what frame you are on.
December 05, 2003 06:06 PM
One way to do it would be to create the character in 3D. Construct the animations and then render the animations from different angles to suit your needs.
My guess is that some kind of script could speed your work in this area.
My guess is that some kind of script could speed your work in this area.
though i don''t have the answer
i think i''ll ask this for clarification.
are we talking about how to code the animation?
or
how to create the character and his/her animation frames in something like PhotoShop, GIMP, or Paint Shop Pro?
i think i''ll ask this for clarification.
are we talking about how to code the animation?
or
how to create the character and his/her animation frames in something like PhotoShop, GIMP, or Paint Shop Pro?
Yeah. I should have clarified.
I allready know how to program in the animations. And how to format the bitmap file into tiles. MY issue, is the actual creation of the frames. Its easy to make a single frame, but how to make all the others, so that everything looks decent?
And, by the way, I''m using photoshop.
I allready know how to program in the animations. And how to format the bitmap file into tiles. MY issue, is the actual creation of the frames. Its easy to make a single frame, but how to make all the others, so that everything looks decent?
And, by the way, I''m using photoshop.
you draw the next frame in a new layer over the subsequent frame. to check if it looks good, you switch between the two layers and get a little bit of animation. you could then do final checking by making an animated gif (google for free programs to do that for you).
-me
-me
i think you mean that the walking animation is fitting to the stopped animation or attack animation.
so as told before:
use a 3d render and animation software to create a 3d model. create your stopped scene.
this one will be your basic scene for further animations like walking or attack ...
the harder way is to pixel it... but same here.first you need your stopped sprite. and also here it is your base to do modifications ...
tilesets games sprites
http://www.reinerstileset.de
so as told before:
use a 3d render and animation software to create a 3d model. create your stopped scene.
this one will be your basic scene for further animations like walking or attack ...
the harder way is to pixel it... but same here.first you need your stopped sprite. and also here it is your base to do modifications ...
tilesets games sprites
http://www.reinerstileset.de
tilesets games spriteshttp://www.reinerstileset.de
I''ve considered using 3D models and animation... however, I''ve decided that I won''t get the look I want from that, since I''m trying for a cartoony look.
December 06, 2003 08:39 PM
you can get cartoony look with 3d its called cel shading look it up on google there is plenty our there for it and gamedev just posted an article about it .
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