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How can you bring back a villain?

Started by November 29, 2003 02:40 AM
95 comments, last by orionx103 20 years, 9 months ago
You know, a great way to have a villian reemerge is to not have the villian die in his proir encounters with the hero. Its supposedly what evil deed the badguy is doing that the protagonist wants to stop him, so really you only have to have the hero stop the deed. If the villian escapes in the confusion, that means you can use him again later.

Or, the villian gets beatup pretty bad while in the fight, but manages to crawl away. Then some dastardly acomplise finds the baddude, and puts him in some kind of medical therapy thing, like the Joker.
william bubel
- orionx103

Somehow I think a straight upload of conciousness would be less-than unique - I mean, ever since Star Trek have they been uploading peoples minds into computers which then (predictably) proceed to take over the planet and then produce a race of robot servants.

What might be more interesting is if you instead had some minority faction amoung the Goa''uld could simulate the mind of another, originally adversarial rival, in order to use it against his enemies in one of their on-going wars. It would produce a nice dichotomy wherein the computer would slowly regain some of its original character traits, and then turn on the people who were using it. The SG-1 organisation would then be forced to aid the Goa''uld against their creation in order to prevent it from resurrecting the faction that it was designed to simulate.

It would be a bit mind-bending, but ultimately satisfying and not all-too difficult to write.

-Operator
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quote: Original post by orionx103
quote: Original post by sunandshadow
You could search magically or with a computer for the most similar person in the world, then use plastic surgery or magic to make them look exactly like the original.


What would be the point in that?


The point of this would be to play with the idea of identity - like the Dread Priate Roberts in _The Princess Bride_. You could have villain2.0 start by being disgusted/disapproving of some things villain1.0 did, and thinking, man, I _can''t_ be that much like this guy, but then as he gets into his role he figures out _why_ villain1.0 did that stuff, and villain2.0 realizes that he really is the kind of person who would do that, and he becomes sympathetic to villain1.0 thinking of him as a ''soul brother''. This would be an interesting way to take an established villain and make them newly sympathetic to the audience, who would learn about his reasons amd motivations along with villain2.0.

I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.

quote: Original post by orionx103
Well, with his disappearance in the past, it would change the future so he wouldn''t die at all. No one besides them two would know the truth. I don''t like time travel anyone. It''s far too fickle for my liking. In my point of view, everyone who writes about time travel screws up somewhere along the way.


It''s easier than most other methods though. See the consciousness discussion im my "OMFG, my answers to life, the univers, and everything" thread. On second thought, don''t. It''s 8+ pages.

-~-The Cow of Darkness-~-
quote: Original post by Inmate2993
You know, a great way to have a villian reemerge is to not have the villian die in his proir encounters with the hero. Its supposedly what evil deed the badguy is doing that the protagonist wants to stop him, so really you only have to have the hero stop the deed. If the villian escapes in the confusion, that means you can use him again later.

Or, the villian gets beatup pretty bad while in the fight, but manages to crawl away. Then some dastardly acomplise finds the baddude, and puts him in some kind of medical therapy thing, like the Joker.


To me, that''s just an easy and less interesting way out. It''d be more dramatic if the villain was killed, no longer living, and was brought back somehow. The whole not killing him thing is just boring to me.
quote: Original post by Operator
Somehow I think a straight upload of conciousness would be less-than unique - I mean, ever since Star Trek have they been uploading peoples minds into computers which then (predictably) proceed to take over the planet and then produce a race of robot servants.


My theory is: If it can be done better, it should be done. Don''t me wrong, I''m not sure I could do it better than Star Trek, I''m just saying... Plus, there could be some spin on it, which my brain is to tired at the moment to think of.
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What about the idea of a displaced heart. The villian keeps their heart seperate from their body hidden in a secert location. As long as their heart is still beating, the villians body will always regenerate no matter how much damage they sustain.

-----------------------------------------------------
Writer, Programer, Cook, I''m a Jack of all Trades
Current Design project
Chaos Factor Design Document

I think bringing people back from death is bad because after the game players kill them for the second and third times, trust in the effective result of their actions is reduced.

How I would do it if I had no choice, i.e. Boss: "The fans loved our villain from Game Part I, you have to bring him back!": I would have the main character be the villain himself. That is, in Game Part I he killed the villain, but it was an image of himself all along, so he actually killed a 'good guy.' His brain replaced his enemy's face with the one he hates most of all, his own. Unfortunately the trajectory of this plot quickly gets complicated and would require that the previous portion of the story (Game Part I) allude at least lightly to the main character's insanity.

Edit: As you can tell, I am a sucker for odd things of the mind.

[edited by - pUnkInner on November 30, 2003 12:44:39 AM]
-- Tony
Something else I believe would be very important is keeping a continuity between the stories. If it is one story, it is not a problem. What I mean is, do not make the only link between the two stories be the presence of the same villain. That would be two unrelated stories. If that is the intention, good.

For example, in a two-part series, make it so that the death of the villain at the end of part I is not a terminal occurrence, but a little more like a halfway point. Keep some things unanswered.

In the above example, if the main character's insanity is not alluded to in Game Part I, in Game Part II, it will seem out of place and generally "where the fork did that come from?"-ish.

I think I am off topic. Sorry! ^_^

[edited by - pUnkInner on December 1, 2003 1:11:08 AM]
-- Tony
quote: Original post by TechnoGoth
What about the idea of a displaced heart. The villian keeps their heart seperate from their body hidden in a secert location. As long as their heart is still beating, the villians body will always regenerate no matter how much damage they sustain.


Oooh a Setite vampire in our midst ? Hunt him !
Just in case you werent actually thinking about that, I am referring to the Setite clan of vampires in Vampire the Masquerade, who happen to have the peculiar ability to take their heart our of their chest so that they may hide it somewhere for safety.

Oh Dee : thank you for answering while I wasnt there about the 5th element.
The 5th element is Love (in the movie). I assume that Leeloo is "required" because of her innocence and purity. Something to do with "true love" as opposed to lust. Anyway I didnt think the movie was that well known over the Atlantic. French sci fi, who would have thought about it, eh ?



Sancte Isidore ora pro nobis !
-----------------------------Sancte Isidore ora pro nobis !

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