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Couple ideas for Matrix games.

Started by November 11, 2003 01:30 PM
30 comments, last by Magic Card 21 years, 2 months ago
Ah, an amazing game of sitting in a cyberbath and being used as a power supply! I suggest you simulate it by hugging your computer and trying to turn it on by the force of your body heat.
to those of you saying the story got fucked up... who are you to say that? its the wachowski brothers story. not yours. it didn''t go the way that you were predicitng it to and now you''re bitterly against it saying its bullshit and stupid. Lost money on a bet didn''t you? The wachowski brothers wrote it so that it would be unpredictable. They didn''t want people to know where it was going untill it was over. Its a sophisticated story intertwined in general foreshadowing, lots of philosophy, and tons of metaphors. Study 3 or 4 shakespear plays then apply the same study methods to the matrix trilogy and i''m sure you''ll have alot deeper of an appreciation for the story.
I''m sorry that neo didn''t turn into some super human computer hacker with l33t powers like you all wanted to see, but the story wasn''t fucked up at all, because the story was never told before.
(except maybe in a biblical sence)
"The human mind is limited only by the bounds which we impose upon ourselves." -iNfuSeD
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iNfuSeD, the simple fact that a story hadn''t been told before doesn''t exempt its authors from principles of continuity and cohesion. When people complain about the story they aren''t always just complaining about the universe that it portrays. Often as not, they''re complaining that it is inconsistent, or absurd, or that it conveniently forgets the previous chapters.

Nobody ever told any of the stories in the Evil Dead series before, but if you sit down and watch all three of them in a row, you will think, at least once, "What? What was that crap? Did these guys even SEE the other two movies?" And so it is with The Matrix.

Matrix zealots are like A Clockwork Orange zealots or Shakespeare zealots. Once they''ve labelled a thing as a "work of genius", then it becomes infallible to them. Anything you care to talk about, they can find it secretly manifested in their favorite stories. "It''s funny you should mention nuclear fusion, because Shakespear shows his thorough understanding of that phenomenon and describes it allegorically in his discussion of nature''s beuaty in Sonnet # 127 subsection A."

That''s an exaggeration, obviously, but one of my high school teachers prescribed Shakespeare for everything from girl trouble to poor athleticism to refusal to complete homework assignments on time. Lady, If I can''t get off my ass to do a page of multiplication problems, then I''ll be god damned if I''m going to turn off my Nintendo, read forty pages of iambic pentameter and THEN do math. Bite me.

So in conclusion, the Matrix stories didn''t lack imagination orvision, and they didn''t hurt for hyperbitchin'' special effects. Where those stories came up short is in the department of coherency. Sure, it''s neat to leave a few loose ends loose at the end of a story, and let the audience come to their own conclusions now and again, but when you spent one movie establishing a metaphysical model, and second movie challenging that model, and a third movie ignoring the other two movies, that''s just bad storytelling. Bite me. I saw all three of them on their respective opening nights, enjoyed all three to some extent, and will probably see all three again on DVD, but I can say without remorse or doubt that the Wachowski brothers can bite my ass, and then take a correspondence course in creative writing.

Don''t make a video game about my griping, Magic Card. Your Sun Wukong idea is still very good, though. In fact, the end of Revolutions owed a lot to DBZ, which owed a lot to the Monkey King. You could make three good games with one engine, and rake in money from one and lawsuits from the other two. Hmm... Or not.
actually did not forget the two previous, and it''s fairly coherent but the fact is people are not use of the reflexion made in matrix, in fact there is a culture gap...
they try to satisfied both party, by i know that the reaction are still confused, so many people didnot understand that neo has to lose, because it was not choice the main matter of the movie , it was illusion, that''s what neo and smith discover at the end, they were both true, and it was not that they have expect, the battle woull go forever, but it as to finish because everything as a end, and no matter how well you fight or the purpose you fight for, they are pure illusion
get some of hindu philosophy

ok there many explanation you would come with, the film is design in that way, with ''noise'' to lost us, because the real thought was in the end silence in the last battle

i don''t know if some one could turn this into a game sucessfully from the film matrix, but this phylosophie was give implicitly in some old game, mostly some shooter like defender, the never ending battle which last only by death and hi score but never winning

don''t argue here, i think it''s a matter of culture, if you don''t have the good one the movie has non sense of coherency (well this did not retreive your feelings from the movie, they are real and there are yous)

actually i realize that my profile signature is like the movie matrix and sum it well

>>>>>>>>>>>>>>>
be good
be evil
but do it WELL
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>be goodbe evilbut do it WELL>>>>>>>>>>>>>>>
You as the Architect have to manage your matrix in a way that keeps everyone believing that they are living normal lives.
Your goal would be to keep the matrix going as long as you can before the anomaly shows up.

Kind of like a sim city where you have to keep every one happy (wrong word but I can’t come up with a better one). Every so often some humans can jack in and cause trouble or a program goes rouge. At this point you could switch into a RTS or FPS mode where you order agents around to contain/destroy the humans/programs in the city that you built.

iNfuSeD: Who am I to say their story is messed up? I''m a consumer and probably fit into their target audience. I''m entitled to my opinion and you are entitled to your opinion. My biggest beef with the Matrix Reloaded STORY, in the first matrix the humans ran from the agents as fast as they could (except for Neo) and in reloaded ever one and his dog was standing up to the agents. What was different? It was 6 months later and the agents had been upgraded. Go figure.
KarsQ: What do you get if you cross a tsetse fly with a mountain climber?A: Nothing. You can't cross a vector with a scalar.
Kars: That is actually a really good idea. It''d work too. Even in 2D.

As for why everybody was fighting the Agents, I think they had the mindset that, "If Neo can do it, so can I!" while totally forgetting that Neo is the one and they are not. Go figure.

And as for Revolutions, I did enjoy the majority of the film. Especially the first half hour, which paid tribute to the original Matrix in so many ways and it felt right in place with the series, unlike Reloaded which took completely different turns away from the original (though it is still my favorite of the series). Scenes like the second lobby scene (third if you count Enter the Matrix), the car ride with the Alfred Hitchcock moving background, the Oracle''s home, and a lot of good Smith lines really made the movie feel like a movie. Then, I noticed that the movie was gone and it was more like a video game that I couldn''t control. Revolutions, though amazing, had an extreme lack of Matrix. Really, only two parts of the movie were in the Matrix, the beginning and the end. Reloaded and the first movie were, for the most part, inside The Matrix. Revolutions could have stood as a breakaway movie since it was mostly in Zion, but as an actual "Matrix" film I don''t really know. Were it to have retained the quality dialogue as in the beginning of the film (up till Neo''s meeting with the Oracle) I would have loved it more. There were some great lines and it started off really quickly and wasted no time beating around the bush. But the Zion battle just dragged on for too long, and the movie definitely could have used some more scenes inside The Matrix, maybe even a little more character development (like the relationship between Lock and Niobe with Morpheus in the middle).

But then again, this thread isn''t about Revolutions. It''s about Matrix game ideas, because we all know more will come eventually.

-----------------------------
A world destroyed, a myth rebord. Some truths should remain untold...

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-----------------------------A world destroyed, a myth rebord. Some truths should remain untold...Check out NightRise today, coming eventually from DanAvision Software Entertainment.http://www.danavisiongames.com
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I think it would be interesting to start anew. Move on.

After all, Max Payne, Enter the Matrix, and Viewtiful Joe aren''t really that great. Leave it alone. Move on. (''Course, I do see Viewtiful Joe''s mach speed finding its way into future Mario games... MHO)



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Benjamin Heath
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I actually had some good(but buggy) fun with that Matrix-y Half-Life mod before it got FOXED.

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you know what.....there should be a training programs game like MGS VR missions


then we could have a fighting game....fps....dating sim(with the lady in the red dress) all in one!



[edited by - AcRiD_aCiD on November 15, 2003 7:19:38 PM]
Ancient words of wisdom-You Suck!
quote: I actually had some good(but buggy) fun with that Matrix-y Half-Life mod before it got FOXED.


there was a brilliant matrix-ish Max-Payne mod... that was pretty sweet.

Jack

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