Making my own Pen and Paper RPG
Recently, I have started growing interested in making my own pen and paper RPG (by pen and paper I mean something along the lines of D&D).
I know I''m going to use the d20 system; and the theme is going to be futuristic or modern (I want an RPG with guns).
I would appreciate any sources you could give me to get me started.
I know that this takes a lot of dedication; and they''re are alot of other profesional RPG''s out there, but I want to develop something I can call my own.
Thank you for your time.
I''ve never made PPRPG. I don''t even know what it is. So, what is it?
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[edited by - GameDev Staff on September 27, 1989 9X:58:97 XMS] For violating Article 43 Page 456 Paragraph 251 Line .042]
WiseElben.com | My Journal | My Profile
Projects: nMagic - Voted #1 in DOSGamesWeekly, a nondiversial DOS lover magazines.
[edited by - GameDev Staff on September 27, 1989 9X:58:97 XMS] For violating Article 43 Page 456 Paragraph 251 Line .042]
Your said your using the D20 system, so I''m assuming you mean your just making an adventure, not a new ruleset (although it might be fun to create additional rules and make a few modifications).
For all things D&D and D20, check out www.mortality.net - its a great site with lots of resources and an experienced roleplaying community. Also you could try seeking advice at a roleplaying guild/clan. Two of those you could try are
- http://pub132.ezboard.com/bwhitelotussociety67495 (White Lotus Society)
- www.theblackfoxesguild.com (Black Foxes)
and there are many others. Otherwise, having a good read through the AD&D manuals can help, as well as reading adventure sourcebooks, such as those sold by Mystic Eye Games (www.mysticeyegames.com).
Hope that helps.
For all things D&D and D20, check out www.mortality.net - its a great site with lots of resources and an experienced roleplaying community. Also you could try seeking advice at a roleplaying guild/clan. Two of those you could try are
- http://pub132.ezboard.com/bwhitelotussociety67495 (White Lotus Society)
- www.theblackfoxesguild.com (Black Foxes)
and there are many others. Otherwise, having a good read through the AD&D manuals can help, as well as reading adventure sourcebooks, such as those sold by Mystic Eye Games (www.mysticeyegames.com).
Hope that helps.
- Jason Astle-Adams
quote: Original post by Drewish
Recently, I have started growing interested in making my own pen and paper RPG (by pen and paper I mean something along the lines of D&D).
I know I''m going to use the d20 system; and the theme is going to be futuristic or modern (I want an RPG with guns).
I would appreciate any sources you could give me to get me started.
I know that this takes a lot of dedication; and they''re are alot of other profesional RPG''s out there, but I want to develop something I can call my own.
Thank you for your time.
This sounds like you are not really making a P&P but using the already established d20 system to make a module for it.
If you truely want to make a new system, check out all the GRUPS books.
see if I can dig up a link here....
http://www.sjgames.com/gurps/
Steven Jackson basically formed a bunch of these as a base for all types of adventure games. Yes, even the d20 can be derrived from what information he has in these. Matter of fact, I have seen some of the space books used in some modern TBS/RTS computer game systems. Very good information.
"Five passengers set sail that day, for a three hour tour, a three hour tour...."
I don''t want to make a new sytem per say; I basically want to make a modern era campaign. I''m not going to make my won sytem, but I do plan on implementing alot of house rules.
Thanks for the info.
Thanks for the info.
I''ve never actually read it, but I''ve seen a "d20 Modern" core rulebook lying around in specialist shops from time to time. No idea how useful it would be to you, but maybe worth a look.
One interesting mechanic a friend came up with was a d10 based system with arbitrarily precise probabilities - so rather than rolling a fixed number of dice to find an outcome, instead you''d roll d10s to generate a decimal sequence until you diverged (high or low) from the comparison number - for example, if you wanted to test against 0.618... and rolled 6,1,9 you''d stop and declare a failure, while 6,1,5 would be a success as would rolling anything less than 6 on the first die...
Of course, if you want to stick to d20, that''s your option, but it''s worth being aware that there are plenty of other systems out there, and they have some pretty nice ideas between them.
One interesting mechanic a friend came up with was a d10 based system with arbitrarily precise probabilities - so rather than rolling a fixed number of dice to find an outcome, instead you''d roll d10s to generate a decimal sequence until you diverged (high or low) from the comparison number - for example, if you wanted to test against 0.618... and rolled 6,1,9 you''d stop and declare a failure, while 6,1,5 would be a success as would rolling anything less than 6 on the first die...
Of course, if you want to stick to d20, that''s your option, but it''s worth being aware that there are plenty of other systems out there, and they have some pretty nice ideas between them.
November 01, 2003 02:23 PM
Hi, the kind off campainsetting I want to see is a cyberpunk one.
quote: Original post by rmsgrey
Of course, if you want to stick to d20, that''s your option, but it''s worth being aware that there are plenty of other systems out there, and they have some pretty nice ideas between them.
I like the d10 system by white-wolf (vampire, werewolf, mage, etc), it is a quick system, so dice throwing doesn''t interrupt the storyline so much.
Huff next you should say a module first. I did RPG book and spend 3 years on it. Then my HD had failure and I needed FDISK.
Google for hints, or try to talk about your ideas with GM. Every GM do to more or less extent his own module.
You need more ideas than "D20 modern". You should tailor it to some mood. It''s actually more than few improvements of old rules and addition of new ones. You could get inspiration from White wolf/SJG books and modules, or at least lear what to don''t do.
To learn what don''t is as much important as what to do.
Google for hints, or try to talk about your ideas with GM. Every GM do to more or less extent his own module.
You need more ideas than "D20 modern". You should tailor it to some mood. It''s actually more than few improvements of old rules and addition of new ones. You could get inspiration from White wolf/SJG books and modules, or at least lear what to don''t do.
To learn what don''t is as much important as what to do.
from what i''ve seen so far in the pnp rpg system market is almost every system i''ve seen is a clone of the d20 system with a couple little bells and whistles to make it slightly different. nothing new or original that you couldn''t adapt the d20 system to be.
thats what i liked when i first started looking into the d20 system is the adaptability factor of it. its a very loose rule set and there''s plenty of room for modifications.
right now a buddy and me are throwing around ideas for an RPG and we''ve decided on using the d20 system. The story is set WAAAAY in the future like so far nothing is recognizable at all, except there are plenty of legacy weapons in the game. We''ve got a neat story where there was a sort of temperal war aeons ago that brought hunks of cultures from all different time periods to the present (future to us) to reseed the planet. This is all i''ll go into it though cause i don''t want to give away to much of the story untill we have it somewhat developped
thats what i liked when i first started looking into the d20 system is the adaptability factor of it. its a very loose rule set and there''s plenty of room for modifications.
right now a buddy and me are throwing around ideas for an RPG and we''ve decided on using the d20 system. The story is set WAAAAY in the future like so far nothing is recognizable at all, except there are plenty of legacy weapons in the game. We''ve got a neat story where there was a sort of temperal war aeons ago that brought hunks of cultures from all different time periods to the present (future to us) to reseed the planet. This is all i''ll go into it though cause i don''t want to give away to much of the story untill we have it somewhat developped
"The human mind is limited only by the bounds which we impose upon ourselves." -iNfuSeD
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