Advertisement

Remote Debugging in VC6++

Started by June 30, 2000 09:14 PM
2 comments, last by Esap1 24 years, 5 months ago
Ive read the MSDN Tutorials(or all I can find) on Remote Debugging a program in Visual C++. I have two Win98 computers on the network, they both have Visual C++ 6.0 installed on them. What I want to is I want to Remotly debug My full Screen Game and see the variables and figure out why it keeps crashing. Anyone done this or does anyone know how I can do this?
Its not remote debugging in that sense, but Andre LaMothe has that "xtreme debugging" which uses an extra monochrome monitor to do what your saying.
You can find it on his site:
www.xgames3d.com
Advertisement
Ive read a little about that but I was Hoping I could use the thing I have. Like the second computer on the network and stuff. Anyone else?
Okay, I haven''t really tested this but it _SHOULD_ work.

Open VC++
Open the BUILD menu
Click REMOTE CONNECTION

select Network TCP/IP
Click the SETTINGS button and enter the computer name
Hit OK.

You will Probably have to have VC++ open on both computers to do this.

But it should work as far as I know.

If it doesn''t try the Microsoft "live" MSDN site.

-Big Al

This topic is closed to new replies.

Advertisement