I have mentioned bits about my game here, but now I''m going to "spill the beans" and would really like it if you could give some feedback.
Note: I''m aware that the idea might be too big to realize and currently I am only making a prototype that contains only a small amount of what I originally had in mind.
Background
The idea was originally based on John Wyndham''s "Day of the Triffids" (a post apocalyptic sci-fi novel), but if the prototype is done, I probably want to get a writer on my team to write a different story, but with the same premise. I''m not sure if it could cause copyright problems if I have the people go blind overnight like they did in the book. Besides most people being blind, another element in the story is the triffids -- walking plants that suddenly started to gather together and hunt for humans. Their poison is fatal. I will probably replace the triffids with non-fantasy animals.
The concept of the game''s story
As most people suddenly go blind, there is great chaos all over the world, especially in big cities. Many people die on the streets. Some sighted try to help the blind, but there are too many of the blind and diseases are beginning to spread.
People will gather into groups and move out of the cities to form new communities. All those groups have different beliefs and visions for the future. Some of them start fighting with each other. This is similar to the world in games like Fallout.
You play a single character, with the goal at first being to survive.
Gameplay
The main idea for how the game would play was to take the best elements of many different genres and mix it all together in a way that allows many different play styles. From this follows the current working title "Melting Pot".
There would be
- Adventure game style puzzles and dialogues.
- RPG -- quests and character developement
- Real-time strategy -- different factions fighting each other
- Tactical combat -- some quests & missions would involve this
- Vehicle sim -- freedom to travel the world by any vehicle (but vehicles would be less present than in GTA)
- Empire building -- build your factions base. Technology trees.
- Sims -- build and decorate your home.
- Career & dynasty building -- start as a hobo, end up as a leader of a faction. Get married and continue to play as your offspring when you die.
- Mad Max -- build your own crazy postapocalyptic vehicles
- Meet characters and events familiar from classic literature such as the reincarnations of Don Quijote and Sancho Panza.
- ...
How would all those different genres work together? I don''t know certainly yet, but don''t think of those things listed above as different genres forced into one game. This game would not be defined by any current genres. I list them only for comparision. The game would combine all those things naturally.
Imagine that you are playing an RPG, but instead of travelling by foot all the time, you have the option of riding a horse, a boat, driving a car, or flying a helicopter. And you can control those vehicles yourself as in any vehicle sim game. Or you can just click on your destination on the world map and watch your progress there (accelerated time). If something happens on the way, your progress on the map stops and you are thrown back to the main view.
Be a lone wolf doing odd jobs or become a member of a faction and start commanding others as your rank rises. Start managing your factions base (this is where the empire building / RTS part kicks in), defend it against other factions.
Or just find a lonely house in a distant place by a lake and rise your family there. Grow crops and farm animals. Once in a while, drive to the nearest factions headquarters, wait for the cover of night and loot their base for any supplies you need.
The prototype
I know this sounds too big and difficult to develop, and I''m not trying to at the moment. The prototype that I''m currently designing and developing consists of much less:
- A small world with a tiny part of a suburb of a big city where you start from, some nature (with roads), and two small bases of two different factions.
- One controllable vehicle -- a car.
- Some adventure style puzzles and RPG style quests.
- Various interactions with NPC characters.
- No combat (or very little of it)
- No RTS / empire building / dynasty building
What do you think of this idea? Is it too crazy? Do you like it? Do you dislike it?