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New idea for a game. you like?

Started by June 25, 2000 12:30 AM
14 comments, last by farmersckn 24 years, 5 months ago
how do you think a game would be (3d) that had no specific plot. I''m not saying that it has no storyline, but that the gamer would have to play the game like he would real-life. if he wasn''t at the right place at the right time, he''d lose a bit of tasty info, etc... game never takes the same route twice, that sort of thing... i know this isn''t *completely* possible, but i think it would be a novel idea... what do you say? suggestions? possible problems? farmersckn Sometimes even chickens need to eat... Don't bang your head against a wall just to enjoy the good feeling when you stop.
Yesterday is the past, tomorrow is the future. Today is a gift, that is why we call it the present.
Ever play AD&D without a GM?

or with a bad one?

Edited by - Magmai Kai Holmlor on June 25, 2000 1:54:23 AM
- The trade-off between price and quality does not exist in Japan. Rather, the idea that high quality brings on cost reduction is widely accepted.-- Tajima & Matsubara
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Well, i don't think that's a very good idea. Sorry. I mean there's no point to the game, the player never accomplishes anything because without a plot you can never win the game and nothing propells the storyline after the intro. It sounds pretty tiring to sit in front of your computer playing a game with no outcome. Think about constantly playing the same level of doom over and over again, it's not exactly the same thing, but that's what a game with no outcome will eventually lead to.

You should try to give the story a plot, make it a little more linear, maybe make it an RPG.

Well that just my opinion

+AA_970+

Edited by - +AA_970+ on June 25, 2000 10:32:05 AM
quote:
there''s no point to the game, the player never accomplishes anything because without a plot you can never win the game


Sorta like life; no point, no accomplishments (well...do they really matter?), you can''t really win (people win, but its never you).Doesn''t mean we stop trying (most of use, anyway)

I suppose for a video game there should at least be a goal.Look at frogger for example, there really is no storyline, but you have a goal - get the frog to the hole at the top of the screen and don''t die doing it.I can remember playing frogger quite a bit, and my friends too, so I suppose it could work if you did it right.



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meh
----------meh
WOW! you just made me think of everquest
well, i didn''t mean the game would have NO plot, but you would just have to play it like you would the game of life, totally non-linear.
there would be many solutions to the "problem(s)". another thing that would be interesting (imo) would be a game like that, but mp, with many players, that have many different occupations, like ultima online (i think)...
farmersckn

Sometimes even chickens need to eat... Don't bang your head against a wall just to enjoy the good feeling when you stop.
Yesterday is the past, tomorrow is the future. Today is a gift, that is why we call it the present.
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hmmm... no specific plot... sure sounds like a MMPRPG.

As for not being at the right place at the right time.... well there are a few games that were like that.... Psyhic Detective... Voyeur... etc.etc.

But then again.... just make a MMPRPG should be fine.

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-Now Working on Pokemon like Engine!
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-Now Working on Pokemon like Engine!
Don''t know about anyone else, but I hate it when I complete a game. Gotta go off and find something else to do with my life ;-)
Much prefer rewards along the way. btw, have u heard of Morrowind www.morrowind.com -> check it out...
"We who cut mere stones must always be envisioning cathedrals"
- There are already computer games that have no plot. Tetris is one, Pong is another. A plot is essentially the same as a storyline, and you don''t need a storyline to have a fun and challenging game, but it makes it easier to use lots of eye-catching graphics (gotta have good screen shots for the preview pages, you know!).
What you seem to want is a game that has no set objective. A game with no set objective is a toy. The SimCity line and Rollercoaster Tycoon are two examples, so games/toys like this can sell well, but even they limit what you can do to one basic activity. How would you simulate everything? - Lubb
RPD=Role-Playing-Dialogue. It's not a game,it never was. Deal with it.
I think it''s a great idea! I''m totally biased, of course, because I''m in the throes of trying to design something just like it!

Just waiting for the mothership...
--------------------Just waiting for the mothership...

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