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GameDev: Arena

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538 comments, last by khawk 20 years, 5 months ago
quote: Original post by Anonymous Poster
giev up now. fongerbot qwill win yuo all.
!!!
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This sounds great! You''ve really outdone yourself this time, Kevin.

Will contestants be limited to one entry per contest (Play-for-fun and Play-for-prize), or one entry alone?

And a prize suggestion: Radeon 9800 Pro.
quote:
And a prize suggestion: Radeon 9800 Pro.

Or how about this!
No? ok Didn't think so...

quote: Original post by Anonymous Poster
giev up now. fongerbot qwill win yuo all.


U suck yoda!~~1!!! Everyone know's Xtremehobo's CATACLISMIC-KITTY WILL EAT U ALL ALIVEEE!!!!!

EDIT: Since he's banned from the forums, he's banned from the contest too? Don't want his bot stealing passwords or something like that...

[edited by - Xtremehobo on July 6, 2003 10:32:24 PM]
pixelwrench.com | [email="matt[nospam]@pixelwrench[nospam]com"]email[/email] lethalhamster: gamedev keeps taking my money, but im too lazy to not let them
Are there any assumptions we can make about the arena? Are all positions in the arena the same (ie- flat, not water/lava/explosive)? Are there obstacles to navigate?

Deege
-----------------------------------<quote>In 1965, the Russian mathematician Alexander Kronrod said, "Chess is the Drosophila of artificial intelligence." However, computer chess has developed much as genetics might have if the geneticists had concentrated their efforts starting in 1910 on breeding racing Drosophila. We would have some science, but mainly we would have very fast fruit flies. -John McCarthy</quote>http://www.gamedeli.comhttp://www.deege.com
quote: Original post by Deege
Are there any assumptions we can make about the arena? Are all positions in the arena the same (ie- flat, not water/lava/explosive)? Are there obstacles to navigate?

Deege


You''ll have the arena executable exactly as it will be for the actual tournament. The arena land has slight hills, but they are not a factor - just there for visual appeal. There are obstacles randomly placed about the map, and the bots start at random places. Your bot will be able to see everything within a predefined field-of-view. You will be able to extract information about what it sees (just enough to get by).

For this contest, there is no water and no lava. Those are things I would have liked to get in, but as with all the other ideas, I would rather keep this one fairly simple so we can see how the concept works and whether or not we should go ahead and implement those other good ideas for future contests.

Admin for GameDev.net.

Want kind of arena can we expect? Will it be a square, a wide open area, or a series of rooms. Mulitply elevations or a single elevation?
quote: Original post by TechnoGoth
Want kind of arena can we expect? Will it be a square, a wide open area, or a series of rooms. Mulitply elevations or a single elevation?


It''s a rectangle. Open area with obstacles. You''ll see when the exectable is available.

Admin for GameDev.net.

A suggestion, turning should take time. You probably have that in their already, but in case you don''t... Also, what about strafing?

Do the weapons have enough variance that their wont be a ton of ties? For example, if the weapons are all straight line of fire weapons with a fixed speed, and both bots fire at the same rate and same time, they will be taking off the same amount of health from each other. You know what I mean?

For weapons, perhaps some should bounce, or have time delays (like mines perhaps?). Perhaps some weapons could have a kick-back.
Another thing... is there going to be a limited sensor range?
Sounds very fun, Ill probably join in the Just-for-fun ranks.
Havnt worked on that much AI before

Question:
Is this going to be win32/graphical or Console based(i.e. Dos)?
Either way im sure it will be alot of fun ^_^

[edited by - Eponick on July 6, 2003 11:20:54 PM]
Lead ProgrammerDawn of Daria

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