Advertisement

What's with stats? (RPG)

Started by June 15, 2000 05:57 AM
399 comments, last by Maitrek 24 years, 2 months ago
I've posted this is the wrong thread and i can't work out were it belongs and i've got to run out the door in one minute. and i don't want to forget it. So i'll just leave it here for now

quote: By Maitrek
How would you define the most suitable response to a multiple choice question?

What about people powermaxing their reputation by roleplaying? "Reputation" replaces levels or acts in a different way to levels but is just a benifical? The bigger your reputation then you are rewarded with things like cheaper prices at shops etc. This would also allow the roleplayer to keep up with the powermaxer in the one game.


I love Game Design and it loves me back.

Our Goal is "Fun"!

Edited by - Paul Cunningham on July 23, 2000 3:17:07 AM
Sorry about the lack of posting recently, something else demanded my attention... ( I''m talking about that spanking new Athlon Tbird 700 in my bedroom )

I''ll be back in full force tomorrow with some REAL comments, but for now I''d like to say this:

I do think we''ve reached at least ONE conclusion in this thread, but it''s a bit below the surface:
- Any original idea done well can rock.
- Any original idea done badly can suck.
- Any non-original idea done well can rock, but it won''t give you any extra credit, or a different audience. You''re simply hoping to catch a portion of an existing audience.
- Any non-original idea done badly deserves you to be drawn and quartered (Yes, I''m talking about Daikatana here )

I''ll be back, tomorrow!


Give me one more medicated peaceful moment.
~ (V)^|) |<é!t|-| ~
ERROR: Your beta-version of Life1.0 has expired. Please upgrade to the full version. All important social functions will be disabled from now on.
It's only funny 'till someone gets hurt.And then it's just hilarious.Unless it's you.
Advertisement
quote: Original post by Paul Cunningham

What about people powermaxing their reputation by roleplaying? "Reputation" replaces levels or acts in a different way to levels but is just a benifical? The bigger your reputation then you are rewarded with things like cheaper prices at shops etc. This would also allow the roleplayer to keep up with the powermaxer in the one game.



Yep, indeed. That''s one of the ways to downgrade the effect of experience-fests ( or powermaxing ). Doing it this way ''dilutes'' the powermaxing over several dimensions, making it harder to find the right combination, if there IS a right combination.

However, I''m wondering about what happens if you have realistic reputations in the game. Won''t the powermaxing player, constantly whacking goblins, gain a massive reputation as well? It could be a good or a bad rep, but either way it will have some implications on the game.
What''s ''bad'' reputation? You''re known as dangerous? You''re known as being a coward? It''s not so clear cut. Someone known as ''dangerous'' ( that evil goblinslayer bastard character ) might still get a lot of things done in a town, feeding on his reputation. I guess that''s sort of roleplaying as well though...

I don''t know, I must think more!




Give me one more medicated peaceful moment.
~ (V)^|) |<é!t|-| ~
ERROR: Your beta-version of Life1.0 has expired. Please upgrade to the full version. All important social functions will be disabled from now on.
It's only funny 'till someone gets hurt.And then it's just hilarious.Unless it's you.
quote: Original post by MadKeithV
Yep, indeed. That''s one of the ways to downgrade the effect of experience-fests ( or powermaxing ). Doing it this way ''dilutes'' the powermaxing over several dimensions, making it harder to find the right combination, if there IS a right combination.


I definitly don''t think there should be a correct combination esspecially if "role playing" is where the rewards will come from. If you catch my point?

quote:
However, I''m wondering about what happens if you have realistic reputations in the game. Won''t the powermaxing player, constantly whacking goblins, gain a massive reputation as well? It could be a good or a bad rep, but either way it will have some implications on the game.
What''s ''bad'' reputation? You''re known as dangerous? You''re known as being a coward? It''s not so clear cut. Someone known as ''dangerous'' ( that evil goblinslayer bastard character ) might still get a lot of things done in a town, feeding on his reputation. I guess that''s sort of roleplaying as well though...


I think reputation should come from creating a role in which the player can understand from the word go how they can fulfill their role and as they do this then they get reputation awards/rewards such as special requests by the king due to the nature of character you are which then leads to you gaining your own castle or "Special" Body Guards / Magic items etc which soon have you looking down at the pity players who merely go around powermaxing


I love Game Design and it loves me back.

Our Goal is "Fun"!
Although all well and good, your idea will not punish powermaxers, rather, it will shift their focus. Munchikins have the desire to be the best, and in All RPGs available, being the best means having the highest level and best stuff, and all that comes from endless killing. With this idea, they will instead create a role, and just play that role (which, unfortunately, will probably be goblin slaying bastard). By playing that role, they will be role playing, but only for the purpose of gaining power, which is not _really_ role playing. There has to be another way....

-------------------------------------------
"What's the story with your face, son?!?"
-------------------------------------------The Lord will fight for you; you need only to be still.Exodus 14:14
Well, with the reputation system, at least the world around you ACKNOWLEDGES the fact that you''re a goblin slayer bastard, and doesn''t act as if you''re the Messiah himself all the time
( I''m kinda referring to the Ultima series here, where endless killings of little white rabbits had absolutely NO bearing on NPC reactions )


Give me one more medicated peaceful moment.
~ (V)^|) |<é!t|-| ~
ERROR: Your beta-version of Life1.0 has expired. Please upgrade to the full version. All important social functions will be disabled from now on.
It's only funny 'till someone gets hurt.And then it's just hilarious.Unless it's you.
Advertisement
The system i was talking about wasn''t designed to stop powermaxers. I don''t think that this would be a feasible goal as yet because it might be a little to forign to many RPG''ers. All it''s designed to do is introduce people to RolePlaying. From here it wouldn''t be that dangerous afterwards to make a fullyfleadged roleplaying game that people could grapple a lot easier.

I love Game Design and it loves me back.

Our Goal is "Fun"!
I was about to post, but I just got Deus Ex.
I totally agree that the world should react in an appropriate way towards the player: based on the actions and achievments of the player, not their "level". This is a really effective way of making players stay in char.

Paul, I understood from the end of your previous post that you wanted to do away with powermaxing, or at least look down upon it. That''s why I made the comment I did.

Hey Maitrek, is Deus Ex as good as it''s supposed to be?

-------------------------------------------
"What's the story with your face, son?!?"
-------------------------------------------The Lord will fight for you; you need only to be still.Exodus 14:14
I should have been more explanitory pacman I''m always changing my views so i can understand other people better thats all. My current standpoint is this..

Powermaxing is a style of play the a lot of people will always want in their games but there''s also a lot of people who want role playing.

The ideal RPG to me is one that is some what balanced for and against powermaxers. So people with both tendencies (natural powermaxers and wanna be role players) can enjoy the same game. I think its possible to do.

I love Game Design and it loves me back.

Our Goal is "Fun"!

This topic is closed to new replies.

Advertisement