However, there are ( again ) two ways to go about it:
- The traditional way.
Here, you create or roll your stats in whatever shape or form they come. The stats you have gained guide you in your role, define your role really, because they are usually the only thing in your character that really influences the outside world in any significant way. - The way I''m trying to work out.
Here, the role you are playing, defines the stats you have. If you''re trying to solve a lot of the obstacles using strength, you''ll have a strong character. If you don''t, something else will pop up.
Some "real" role playing games try to find a middle ground, by requiring you to figure out a role and path for your character before you define the stats. However, I don''t think this is a very good way. The only thing I''d like the player to be able to define are some fuzzy "characteristics".
Like "Tall", "Fat", ...
In the system I''m designing, using vagueness like this would actually be possible...
Give me one more medicated peaceful moment.
~ (V)^|) |<é!t|-| ~
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