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Please test my RTS game - Pax Solaris

Started by June 22, 2003 09:42 AM
119 comments, last by Diodor 20 years, 10 months ago
Hey! It worked! i took control of the center, and then i took over one of the branches, and the white star was all that was left there, and so i took that over, and they had been fighting for it so it wasnt that big, then i loaded all my troops from the two branches into it, and then.... well you know.... UNIVERSAL DOMINATION!!!!!!!!!!!! MUHAHAHAHAHAHAHAHAHAHA...

anyway, doider: what language do you use? i have a strong feeling its DirectX in C++, but correct me if im wrong. oh and i have been playing Civ3^_^ its just so fun! gunna go play crossed again, cya!

Quantum
Quantum
quote:
Original post by D_JildQuantum
anyway, doider: what language do you use? i have a strong feeling its DirectX in C++, but correct me if im wrong.


Close. C and SDL (and SDL_Image and SDL_Net).
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Nice game.
I think that the larget problem is to do with the graphics - someone said it was difficult to notice that their stars were being attacked. Perhaps the stars that are under attack should be highlighted with a red box or something like that, which would make the game better. Also, I found the graphics to generally be boring. It might be nice if the stars slowly rotated. Tiny explosions that go off continuesly on the stars that are under attack would be good.
Since the game is SDL based, would you be willing to compile a Mac OS X build? It should take all of half an hour to get it up and running.

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Making cross-platform software actaully cross-platform (meaning compiles on OS X)

Tristam MacDonald. Ex-BigTech Software Engineer. Future farmer. [https://trist.am]

quote:
Original post by switfcoder

Since the game is SDL based, would you be willing to compile a Mac OS X build? It should take all of half an hour to get it up and running.


Yes, I meant to do this eventually. I expect there will be some issues though. Can I compile and test the Mac OS X build on a Windows box? Here and there I have been using some Windows functions, so the code will also need some minor changes. I''m not sure the Armadillo protection system I use will work on the Mac, likewise for the Inno Setup installer. The SDL dll''s may need a recompile too (I compile using Mingw and Dev-Cpp - do these work on the Mac as well?). And lastly, do Mac mice still have only one button?
Actually, I have to agree with all the people who say it''s difficult to notice when your stars get attacked. I will often (esp when I hold the white star) not notice that my star is under attack (and I probably have reinforcements standing pretty close) until it, and all the planets behind it are gone. Needless to say, this is an easy way to lose a game. Despite the fact that I''m relatively game-savvy, I don''t always realize that I no longer HOLD the damn planet, and I try and move troops to/from it... and it doesn''t work! (For someone who can make a 1500 on the SAT1 REASONING test, you''d think I''d notice when ''my'' planet is no longer held by white numbers...) And I don''t realize (again) that I''ve lost all but three planets until it''s much too late. So maybe red arrows when someone attacks your planets? I don''t know, but it sure would help.

-geo
red eye is coming back (the old site is still around, albeit in a weird transitional form)
gsgraham.comSo, no, zebras are not causing hurricanes.
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It''s a great game. My suggestions would be like the others: make it easier to see when you''re attacked. I once totally trashed a game on the Risk map because I had let the computer go in through the white star(Alaska) when I was busy pushing east and never turned my attention back to the west until I noticed that it wasn''t white anymore...

Put some effects on stars losing ships, and add color to lines of supply for selected stars so that you can tell what''s missing immediately instead of noticing that one of the stars has 100 ships on it going to waste.
Hmm. One more thing that has been annoying me. It keeps pausing, for no apparent reason. Sometimes I''ll just be sitting there watching, move the mouse and bam! it''s paused, or I''ll be clicking around and bam! it pauses. Just wondering. I can''t find any particular reason for this.


-geo
red eye is coming back (the old site is still around, albeit in a weird transitional form)
gsgraham.comSo, no, zebras are not causing hurricanes.
quote:
Original post by RTF

Put some effects on stars losing ships, and add color to lines of supply for selected stars so that you can tell what's missing immediately instead of noticing that one of the stars has 100 ships on it going to waste.


That's a good idea and I'll probably add it to the game.

quote:
Original post by Avatar God

Hmm. One more thing that has been annoying me. It keeps pausing, for no apparent reason. Sometimes I'll just be sitting there watching, move the mouse and bam! it's paused, or I'll be clicking around and bam! it pauses. Just wondering. I can't find any particular reason for this.


That's very annoying news. I thought I cleared that bug. The game is supposed to pause automatically when it loses focus. Is it possible that this happens - some app in the background misbehaving? How often does this happen?


[edited by - Diodor on July 15, 2003 3:33:26 AM]
Hey i just thaught i might let you know, This could become the next Stick Soldiers And, i have been messing around with the editor, and come up with some really interesting designs. The first one is called Quantum, and there are four outer squres of 5 stars, each outer squre connected by a white star to a wierd design in the center, and i made one called Focus, where theres mabee 15 stars that 3 players have to get along on, and then you have this other area the same size, and they both are unlinked except for one star. Let me know if you want to add them into the game, or sell them as updates or something :-D

Quantum
Quantum

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