quote: Original post by PouyaCatTrue. However, in real life, for example, a person whose 15 years of experience working in game industry compared to another person whose 20 years of experience working in game industry. There are very few differences between them, not a lot.
First of all: the 4-levels-difference-at-high-level-and-he-still-kills-me.
It was mentioned that a learning curve is exponential, thus one should gain less at higher levels. However, this is not true. Levelling from level 39 to level 40, might mean getting 10,000 XP, and that might mean killing one dragon. Going from 40 to 41 most likely will cost a lot more, 15,000 or 20,000. So the step from 40 to 41 is a lot harder then from 39 to 40. Voila, here is your learning curve The curve is the XP list, the level list is the XP curve on logaritmic paper :D
I don't blame the xp. You are right. To level up from 39 to 40 requires less xp than from 40 to 41. However, this should be balanced out in the character's skills/stats. A level40 should do slightly better than a level35. A level37 should do slightly (a little bit more) better than a level32. But, a level10 should do somewhat a lot more better than a level5.
while it completely doesn't make sense why 10vs5 is better than 40vs35, I think this will encourage players to level up at the beginning because he "feels" that his character is getting stronger at a fast rate.
He plays more, and once he reaches lvl40, he got killed by a lvl37. Then he started to question "why was I killed by a lvl37? it took me 3 days to lvlup from 37 to 40. that is not fair."
At this time, a player has learnt much about the game. The deadly skill combos, how to dodge, when to attack. At higher levels, player's (not character's) skill matters a lot. Level just increases a character's strength slightly, but not a lot. This encourages a lvl37 to lvl up or play more because he knows he could kill a lvl40 if he plays it well. Bad dudes can't kill everyone else just because they are lvl50. A lvl45 can kill lvl50, with right combos, skill, and strategies.
[edited by - alnite on June 5, 2003 3:41:22 PM]